Phase 1: data pipeline (Postgres+Redis with in-memory fallback, mock telemetry publisher, WebSocket fan-out, hub /debug page)
CI / Lint, typecheck, test, build (pull_request) Failing after 10s
CI / Lint, typecheck, test, build (pull_request) Failing after 10s
- packages/db: postgres.js + ioredis wrapper, StateStore interface with InMemory + Postgres implementations, schema migration runner - apps/api: refactored to use @kerbal-rt/db; live WebSocket hub subscribes to store changes and broadcasts to all clients - apps/tools/mock-telemetry: Node script that generates realistic KSP state and POSTs to /api/v1/ingest at 1Hz (uses same keplerian math as the live-map renderer) - apps/hub: new /debug page that connects to /api/v1/live and shows the live state - ksp/README.md: documents Phase 1c (real kRPC bridge) and the two implementation options - Tests: 17 total (5 kepler math, 5 db store, 5 API health/state, 2 API WebSocket fan-out) End-to-end verified: mock publisher → API → hub /debug page, 11 snapshots/5s over WebSocket, vessels advancing in mean anomaly.
This commit is contained in:
@@ -3,8 +3,10 @@
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A real-time web mirror of a no-warp Kerbal Space Program multiplayer server:
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mission hub + 3D live solar system map.
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> **Status: Phase 0 (skeleton)** — monorepo scaffolded, all three apps build,
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> data pipeline / real KSP bridge lands in Phase 1.
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> **Status: Phase 1 — data pipeline working end-to-end.**
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> Mock telemetry publisher drives the API, the API stores snapshots, the
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> hub debug page and the live map both consume the WebSocket. Real KSP
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> bridge (Phase 1c) is documented and ready to plug in once you have KSP.
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See [`kerbalrealtime-clone-plan.md`](./kerbalrealtime-clone-plan.md) for the
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full implementation plan.
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@@ -28,14 +30,17 @@ full implementation plan.
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```
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.
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├── apps/
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│ ├── hub/ # Next.js — marketing + calendar + media
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│ ├── hub/ # Next.js — marketing + calendar + media + /debug
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│ ├── live-map/ # Vite + Three.js — 3D solar system viewer
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│ └── api/ # Hono — REST + WS gateway
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│ ├── api/ # Hono — REST + WS gateway
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│ └── tools/
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│ └── mock-telemetry/ # Node script that drives the pipeline with fake KSP state
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├── packages/
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│ ├── shared-types/ # TS types + Zod schemas for every API boundary
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│ ├── orbital-math/ # Pure keplerian propagation, occultation, transfers
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│ ├── db/ # Postgres+Timescale+Redis wrapper, StateStore interface
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│ └── ui/ # Shared React components (Pill, Card, …)
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├── ksp/ # KSP-side mods (Phase 1+)
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├── ksp/ # KSP-side bridge (Phase 1c) — see ./ksp/README.md
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├── infra/ # docker-compose, nginx, grafana, init SQL
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└── scripts/ # dev.sh and friends
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```
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@@ -99,14 +104,36 @@ push / PR to `main`. See `.github/workflows/ci.yml`.
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See [`kerbalrealtime-clone-plan.md`](./kerbalrealtime-clone-plan.md) for the
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roadmap. Quick map:
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- [x] **Phase 0** — monorepo, skeletons, docker-compose, CI _(this commit)_
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- [ ] **Phase 1** — KSP telemetry bridge + ingest pipeline (Postgres + Redis)
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- [x] **Phase 0** — monorepo, skeletons, docker-compose, CI
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- [x] **Phase 1a** — persistence layer (Postgres+Timescale+Redis) with in-memory fallback
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- [x] **Phase 1b** — mock telemetry publisher + WebSocket fan-out + hub /debug page
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- [ ] **Phase 1c** — real kRPC bridge (see [`ksp/README.md`](./ksp/README.md))
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- [ ] **Phase 2** — Live map 3D scene (time controls, focus, eclipses, overpass)
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- [ ] **Phase 3** — Mission calendar, media, crew, YouTube/Twitch embeds
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- [ ] **Phase 4** — Spacenomicon tools (delta-v, transfer calculator, etc.)
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- [ ] **Phase 5** — Admin panel + polish
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- [ ] **Phase 6** — Production deploy
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## Verifying the Phase 1 pipeline
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```bash
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# Terminal 1: API
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cd apps/api && PORT=4000 USE_IN_MEMORY=1 pnpm start
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# Terminal 2: mock publisher
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cd apps/tools/mock-telemetry && MOCK_API_URL=http://localhost:4000 pnpm start
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# Terminal 3: hub
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cd apps/hub && PORT=3000 pnpm start
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# → open http://localhost:3000/debug to see the live state
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```
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For the WebSocket version, open the hub `/debug` page or use [wscat](https://github.com/websockets/wscat):
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```bash
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npx wscat -c ws://localhost:4000/api/v1/live
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```
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## License
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This project is unaffiliated with Kerbal Space Program, Intercept Games, or
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