Phase 2: 3D live map driven by API WebSocket #2

Merged
Arnike merged 1 commits from phase-2 into main 2026-06-02 19:48:40 +00:00
13 changed files with 1303 additions and 286 deletions
+3 -2
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@@ -10,7 +10,7 @@
"preview": "vite preview --port 3001",
"typecheck": "tsc --noEmit",
"lint": "echo 'no linter yet'",
"test": "echo 'no tests yet'"
"test": "vitest run"
},
"dependencies": {
"@kerbal-rt/shared-types": "workspace:*",
@@ -26,6 +26,7 @@
"@types/three": "^0.169.0",
"@vitejs/plugin-react": "^4.3.1",
"typescript": "^5.6.2",
"vite": "^5.4.6"
"vite": "^5.4.6",
"vitest": "^2.1.1"
}
}
+197 -284
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@@ -1,313 +1,226 @@
import { useEffect, useRef, useState } from 'react';
import * as THREE from 'three';
import { Pill, formatUtAsKspDate } from '@kerbal-rt/ui';
import { sampleOrbit, positionAt } from '@kerbal-rt/orbital-math';
import type { CelestialBody } from '@kerbal-rt/shared-types';
/**
* App — top-level live map.
*
* Subscribes to the API WebSocket, manages the simulation time
* (UT), and renders the 3D scene plus all the UI panels.
*
* Time model:
* - `liveUt`: the UT of the most recent snapshot received
* - `displayUt`: what the scene is currently showing. Starts at
* liveUt, advances on play, and can be scrubbed via the slider.
* - When `displayUt === liveUt`, the pill shows "LIVE".
* When the user scrubs backwards or speed-0 pauses, the pill
* shows how far behind/ahead we are.
*/
import { useEffect, useState } from 'react';
import { Scene } from './scene/Scene.js';
import { TimeControls } from './panels/TimeControls.js';
import { VesselList } from './panels/VesselList.js';
import { FocusPanel } from './panels/FocusPanel.js';
import { StatusPill } from './panels/StatusPill.js';
import { useLiveState } from './hooks/useLiveState.js';
import type { UniverseSnapshot } from '@kerbal-rt/shared-types';
const API_URL = (import.meta.env.VITE_API_URL as string | undefined) ?? '';
/**
* Mock solar system so the scene has something to render before the
* real KSP bridge is wired in (Phase 1). Drop a real snapshot in
* via the same /api/v1/state endpoint and the same renderer will
* work — only `useUniverse()` changes.
*/
function useUniverse() {
const [bodies, setBodies] = useState<CelestialBody[]>([]);
const [ut, setUt] = useState(0);
const [error, setError] = useState<string | null>(null);
useEffect(() => {
const mockBodies: CelestialBody[] = [
makeBody({
id: 'kerbol',
name: 'Kerbol',
kind: 'star',
radius: 261_600_000,
sphereOfInfluence: Infinity,
mu: 1.172332794e18,
rotationPeriod: 432_000,
axialTilt: 0,
color: '#ffcc33',
parent: null,
sma: 0,
}),
makeBody({
id: 'kerbin',
name: 'Kerbin',
kind: 'planet',
radius: 600_000,
sphereOfInfluence: 84_159_286,
mu: 3.5316e12,
rotationPeriod: 21_600,
axialTilt: 0,
color: '#3a7d8c',
parent: 'kerbol',
sma: 13_599_840_256,
}),
makeBody({
id: 'mun',
name: 'Mun',
kind: 'moon',
radius: 200_000,
sphereOfInfluence: 2_429_559,
mu: 6.514e10,
rotationPeriod: 138_984,
axialTilt: 0,
color: '#aaa',
parent: 'kerbin',
sma: 12_000_000,
}),
];
setBodies(mockBodies);
setUt(4_700_000);
// Try to fetch real state if API is reachable
fetch(`${API_URL}/api/v1/state`)
.then((r) => (r.ok ? r.json() : null))
.then((j) => {
if (j?.data?.bodies?.length) {
setBodies(j.data.bodies);
setUt(j.data.ut);
}
})
.catch((e) => setError(String(e)));
}, []);
return { bodies, ut, setUt, error };
}
function makeBody(opts: {
id: string;
name: string;
kind: CelestialBody['kind'];
radius: number;
sphereOfInfluence: number;
mu: number;
rotationPeriod: number;
axialTilt: number;
color: string;
parent: string | null;
sma: number;
}): CelestialBody {
return {
id: opts.id,
name: opts.name,
kind: opts.kind,
parentId: opts.parent,
radius: opts.radius,
sphereOfInfluence: opts.sphereOfInfluence,
gravitationalParameter: opts.mu,
rotationPeriod: opts.rotationPeriod,
axialTilt: opts.axialTilt,
orbit: {
semiMajorAxis: opts.sma,
eccentricity: 0,
inclination: 0,
longitudeOfAscendingNode: 0,
argumentOfPeriapsis: 0,
meanAnomalyAtEpoch: Math.random() * Math.PI * 2,
epoch: 0,
/** Fallback in-memory snapshot so the scene has something to render
* even before the API is up. Matches the catalog used by the
* mock-telemetry publisher. */
const FALLBACK_SNAPSHOT: UniverseSnapshot = {
ut: 0,
capturedAt: new Date(0).toISOString(),
activeVesselId: null,
bodies: [
{
id: 'kerbol',
name: 'Kerbol',
kind: 'star',
parentId: null,
radius: 261_600_000,
sphereOfInfluence: 1e30,
gravitationalParameter: 1.172332794e18,
rotationPeriod: 432_000,
axialTilt: 0,
orbit: {
semiMajorAxis: 0,
eccentricity: 0,
inclination: 0,
longitudeOfAscendingNode: 0,
argumentOfPeriapsis: 0,
meanAnomalyAtEpoch: 0,
epoch: 0,
},
},
};
}
function Scene({ bodies, ut }: { bodies: CelestialBody[]; ut: number }) {
const mountRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const mount = mountRef.current;
if (!mount) return;
const width = mount.clientWidth;
const height = mount.clientHeight;
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x000005);
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 1e12);
camera.position.set(0, 5e9, 1.5e10);
camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
mount.appendChild(renderer.domElement);
// Lights
scene.add(new THREE.AmbientLight(0x404040, 0.4));
const sunLight = new THREE.PointLight(0xffffff, 2, 0, 0);
scene.add(sunLight);
// Build spheres + orbit lines per body
const meshById = new Map<string, THREE.Mesh>();
const orbitGroup = new THREE.Group();
scene.add(orbitGroup);
for (const body of bodies) {
if (body.sphereOfInfluence === 0 || body.sphereOfInfluence === Infinity) {
// Star: render but skip orbit
if (body.kind === 'star') {
const geo = new THREE.SphereGeometry(Math.max(body.radius, 1e8), 32, 16);
const mat = new THREE.MeshBasicMaterial({ color: 0xffcc33 });
const mesh = new THREE.Mesh(geo, mat);
scene.add(mesh);
meshById.set(body.id, mesh);
}
continue;
}
// Sphere — small planets/moons get a minimum size so they're visible
const displayRadius = Math.max(body.radius, 1e6);
const geo = new THREE.SphereGeometry(displayRadius, 32, 16);
const mat = new THREE.MeshPhongMaterial({
color: bodyColor(body.id),
emissive: 0x111111,
});
const mesh = new THREE.Mesh(geo, mat);
scene.add(mesh);
meshById.set(body.id, mesh);
// Orbit line
const points = sampleOrbit(body.orbit, body.gravitationalParameter, 256);
const positions = new Float32Array(points.length * 3);
points.forEach((p, i) => {
positions[i * 3] = p.x;
positions[i * 3 + 1] = p.y;
positions[i * 3 + 2] = p.z;
});
const lineGeo = new THREE.BufferGeometry();
lineGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const lineMat = new THREE.LineBasicMaterial({
color: bodyColor(body.id),
opacity: 0.6,
transparent: true,
});
orbitGroup.add(new THREE.LineLoop(lineGeo, lineMat));
}
// Resize
const onResize = () => {
if (!mount) return;
const w = mount.clientWidth;
const h = mount.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
};
window.addEventListener('resize', onResize);
// Animation loop: place each body at the current propagated position
let raf = 0;
const render = () => {
for (const body of bodies) {
if (body.sphereOfInfluence === 0 || body.sphereOfInfluence === Infinity) continue;
const parent = bodies.find((b) => b.id === body.parentId);
if (!parent) continue;
const pos = positionAt(body.orbit, parent.gravitationalParameter, ut);
const mesh = meshById.get(body.id);
if (mesh) mesh.position.set(pos.x, pos.y, pos.z);
}
renderer.render(scene, camera);
raf = requestAnimationFrame(render);
};
render();
return () => {
cancelAnimationFrame(raf);
window.removeEventListener('resize', onResize);
renderer.dispose();
mount.removeChild(renderer.domElement);
};
}, [bodies, ut]);
return <div ref={mountRef} style={{ width: '100%', height: '100%' }} />;
}
function bodyColor(id: string): number {
// Map common body names to colors; default to white
const map: Record<string, number> = {
kerbol: 0xffcc33,
kerbin: 0x3a7d8c,
mun: 0xaaaaaa,
minmus: 0x997a66,
duna: 0xc46030,
ike: 0x776655,
eve: 0x6b4ea0,
gilly: 0x665544,
jool: 0xa55a2a,
laythe: 0x4a6da0,
vall: 0x665544,
tylo: 0x997a66,
bop: 0x444444,
pol: 0x333333,
moho: 0x664433,
eeloo: 0xeeeeff,
};
return map[id] ?? 0xffffff;
}
{
id: 'kerbin',
name: 'Kerbin',
kind: 'planet',
parentId: 'kerbol',
radius: 600_000,
sphereOfInfluence: 84_159_286,
gravitationalParameter: 3.5316e12,
rotationPeriod: 21_600,
axialTilt: 0,
orbit: {
semiMajorAxis: 13_599_840_256,
eccentricity: 0.05,
inclination: 0,
longitudeOfAscendingNode: 0,
argumentOfPeriapsis: 0,
meanAnomalyAtEpoch: 0.7,
epoch: 0,
},
},
{
id: 'mun',
name: 'Mun',
kind: 'moon',
parentId: 'kerbin',
radius: 200_000,
sphereOfInfluence: 2_429_559,
gravitationalParameter: 6.514e10,
rotationPeriod: 138_984,
axialTilt: 0,
orbit: {
semiMajorAxis: 12_000_000,
eccentricity: 0,
inclination: 0,
longitudeOfAscendingNode: 0,
argumentOfPeriapsis: 0,
meanAnomalyAtEpoch: 1.0,
epoch: 0,
},
},
],
vessels: [],
groundStations: [],
};
export function App() {
const { bodies, ut, setUt, error } = useUniverse();
const [playing, setPlaying] = useState(true);
const [speed, setSpeed] = useState(60); // 1s of wall = 60s of KSP UT
const { snapshot, status, lastUpdate, messageCount, error } = useLiveState(API_URL);
const liveUt = snapshot?.ut ?? 0;
// Time controls
const [displayUt, setDisplayUt] = useState<number>(liveUt);
const [playing, setPlaying] = useState(true);
const [speed, setSpeed] = useState(1);
// Selection
const [selectedId, setSelectedId] = useState<string | null>(null);
// Focus toggles
const [showPlanetOrbits, setShowPlanetOrbits] = useState(true);
const [showMoonOrbits, setShowMoonOrbits] = useState(true);
const [showVesselOrbits, setShowVesselOrbits] = useState(true);
// When a new snapshot arrives, jump displayUt to liveUt if we're
// currently "in sync" (playing and at the live edge).
useEffect(() => {
if (playing && displayUt >= liveUt - 1) {
setDisplayUt(liveUt);
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [liveUt]);
// Advance displayUt when playing
useEffect(() => {
if (!playing) return;
const id = setInterval(() => setUt((u) => u + speed), 1000);
const id = setInterval(() => {
setDisplayUt((u) => u + speed);
}, 1000);
return () => clearInterval(id);
}, [playing, speed]);
const displaySnapshot: UniverseSnapshot = snapshot ?? FALLBACK_SNAPSHOT;
const vesselCount = displaySnapshot.vessels.length;
const bodyCount = displaySnapshot.bodies.length;
return (
<div style={{ width: '100vw', height: '100vh', position: 'relative', background: '#000' }}>
<Scene bodies={bodies} ut={ut} />
<Scene
snapshot={displaySnapshot}
ut={displayUt}
followId={selectedId}
showPlanetOrbits={showPlanetOrbits}
showMoonOrbits={showMoonOrbits}
showVesselOrbits={showVesselOrbits}
/>
<div
style={{
position: 'absolute',
top: 12,
left: 12,
padding: '0.5rem 0.75rem',
background: 'rgba(0,0,0,0.6)',
color: 'white',
borderRadius: 6,
fontFamily: 'monospace',
fontSize: 13,
<StatusPill
status={status}
lastUpdate={lastUpdate}
messageCount={messageCount}
vesselCount={vesselCount}
bodyCount={bodyCount}
/>
<TimeControls
ut={displayUt}
liveUt={liveUt}
playing={playing}
speed={speed}
onPlayPause={() => setPlaying((p) => !p)}
onSpeed={(s) => {
setSpeed(s);
if (s > 0) setPlaying(true);
}}
>
<div style={{ display: 'flex', gap: '0.5rem', alignItems: 'center' }}>
<strong>Kerbal RT</strong>
<Pill tone={error ? 'danger' : 'success'}>
{error ? 'API offline' : `${bodies.length} bodies`}
</Pill>
onReverse={() => setSpeed((s) => -s)}
onReset={() => {
setDisplayUt(liveUt);
setPlaying(true);
setSpeed(1);
setSelectedId(null);
}}
onScrub={(u) => {
setDisplayUt(u);
setPlaying(false);
}}
/>
<VesselList
vessels={displaySnapshot.vessels}
selectedId={selectedId}
onSelect={setSelectedId}
/>
<FocusPanel
showPlanetOrbits={showPlanetOrbits}
showMoonOrbits={showMoonOrbits}
showVesselOrbits={showVesselOrbits}
onTogglePlanet={() => setShowPlanetOrbits((v) => !v)}
onToggleMoon={() => setShowMoonOrbits((v) => !v)}
onToggleVessel={() => setShowVesselOrbits((v) => !v)}
/>
{error && (
<div
style={{
position: 'absolute',
bottom: 12,
left: 12,
padding: '0.4rem 0.6rem',
background: 'rgba(200, 0, 0, 0.3)',
color: '#fff',
borderRadius: 4,
fontFamily: 'monospace',
fontSize: 11,
}}
>
{error}
</div>
<div style={{ marginTop: 4 }}>UT {formatUtAsKspDate(ut)}</div>
<div style={{ display: 'flex', gap: '0.25rem', marginTop: 8 }}>
<button onClick={() => setPlaying((p) => !p)}>{playing ? '⏸' : '▶'}</button>
<button onClick={() => setUt(0)}>Reset</button>
{[1, 60, 3600, 86400].map((s) => (
<button
key={s}
onClick={() => setSpeed(s)}
style={{ fontWeight: speed === s ? 'bold' : 'normal' }}
>
×{s < 60 ? s : s < 3600 ? `${s / 60}m` : `${s / 3600}h`}
</button>
))}
</div>
</div>
)}
<div
style={{
position: 'absolute',
bottom: 12,
right: 12,
color: 'rgba(255,255,255,0.5)',
fontSize: 11,
color: 'rgba(255,255,255,0.4)',
fontSize: 10,
fontFamily: 'monospace',
}}
>
Phase 0 skeleton · Three.js
Phase 2 live map · mock-telemetry driving the WS
</div>
</div>
);
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/**
* useLiveState — subscribe to the kerbal-rt API over WebSocket and
* expose the latest UniverseSnapshot plus connection status.
*
* Auto-reconnects with exponential backoff on drop. Falls back to
* polling /api/v1/state every 5s if WebSocket fails to connect after
* 3 retries (e.g. a proxy doesn't support upgrade).
*/
import { useEffect, useRef, useState } from 'react';
import type { LiveMessage, UniverseSnapshot } from '@kerbal-rt/shared-types';
export type ConnectionState = 'connecting' | 'open' | 'closed' | 'fallback';
export interface LiveState {
snapshot: UniverseSnapshot | null;
status: ConnectionState;
lastUpdate: string | null;
messageCount: number;
error: string | null;
}
const RECONNECT_DELAYS_MS = [1000, 2000, 5000, 10_000, 30_000];
export function useLiveState(apiUrl: string): LiveState {
const [snapshot, setSnapshot] = useState<UniverseSnapshot | null>(null);
const [status, setStatus] = useState<ConnectionState>('connecting');
const [lastUpdate, setLastUpdate] = useState<string | null>(null);
const [messageCount, setMessageCount] = useState(0);
const [error, setError] = useState<string | null>(null);
const reconnectAttempt = useRef(0);
const stopped = useRef(false);
useEffect(() => {
stopped.current = false;
let pollTimer: number | null = null;
let reconnectTimer: number | null = null;
let ws: WebSocket | null = null;
const startPollingFallback = () => {
if (pollTimer) return;
setStatus('fallback');
const tick = async () => {
try {
const res = await fetch(`${apiUrl}/api/v1/state`);
if (res.ok) {
const body = await res.json();
if (!body.error && body.data) {
setSnapshot(body.data as UniverseSnapshot);
setLastUpdate(new Date().toISOString());
setMessageCount((n) => n + 1);
}
}
} catch (e) {
setError(String((e as Error).message ?? e));
}
};
void tick();
pollTimer = window.setInterval(tick, 5000);
};
const scheduleReconnect = () => {
if (stopped.current) return;
if (reconnectAttempt.current >= RECONNECT_DELAYS_MS.length) {
// Gave up on WS, fall back to polling.
startPollingFallback();
return;
}
const delay = RECONNECT_DELAYS_MS[reconnectAttempt.current] ?? 30_000;
reconnectAttempt.current += 1;
setStatus('closed');
reconnectTimer = window.setTimeout(connect, delay);
};
const connect = () => {
if (stopped.current) return;
setStatus('connecting');
setError(null);
const wsUrl = apiUrl.replace(/^http/, 'ws') + '/api/v1/live';
try {
ws = new WebSocket(wsUrl);
} catch (e) {
setError(String((e as Error).message ?? e));
scheduleReconnect();
return;
}
ws.onopen = () => {
setStatus('open');
reconnectAttempt.current = 0; // success — reset backoff
};
ws.onmessage = (event) => {
setMessageCount((n) => n + 1);
setLastUpdate(new Date().toISOString());
try {
const msg = JSON.parse(event.data) as LiveMessage;
if (msg.type === 'snapshot') {
setSnapshot(msg.snapshot);
}
} catch (e) {
setError(`bad message: ${String((e as Error).message ?? e)}`);
}
};
ws.onerror = () => {
// close will fire too
};
ws.onclose = () => {
scheduleReconnect();
};
};
connect();
return () => {
stopped.current = true;
if (reconnectTimer) window.clearTimeout(reconnectTimer);
if (pollTimer) window.clearInterval(pollTimer);
if (ws) {
ws.onclose = null;
ws.close();
}
};
}, [apiUrl]);
return { snapshot, status, lastUpdate, messageCount, error };
}
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/**
* FocusPanel — toggles for which orbit-line categories are visible.
*/
export interface FocusPanelProps {
showPlanetOrbits: boolean;
showMoonOrbits: boolean;
showVesselOrbits: boolean;
onTogglePlanet: () => void;
onToggleMoon: () => void;
onToggleVessel: () => void;
}
const PANEL_STYLE: React.CSSProperties = {
position: 'absolute',
top: 12,
right: 12,
padding: '0.5rem 0.75rem',
background: 'rgba(0,0,0,0.7)',
color: 'white',
borderRadius: 6,
fontSize: 11,
fontFamily: 'monospace',
backdropFilter: 'blur(4px)',
border: '1px solid rgba(255,255,255,0.1)',
display: 'flex',
flexDirection: 'column',
gap: 4,
};
const ROW_STYLE: React.CSSProperties = {
display: 'flex',
alignItems: 'center',
gap: 6,
cursor: 'pointer',
userSelect: 'none',
};
export function FocusPanel(props: FocusPanelProps) {
const {
showPlanetOrbits,
showMoonOrbits,
showVesselOrbits,
onTogglePlanet,
onToggleMoon,
onToggleVessel,
} = props;
return (
<div style={PANEL_STYLE}>
<div
style={{
fontSize: 10,
opacity: 0.6,
textTransform: 'uppercase',
letterSpacing: '0.05em',
marginBottom: 4,
}}
>
Orbits
</div>
<label style={ROW_STYLE}>
<input type="checkbox" checked={showPlanetOrbits} onChange={onTogglePlanet} />
Planets
</label>
<label style={ROW_STYLE}>
<input type="checkbox" checked={showMoonOrbits} onChange={onToggleMoon} />
Moons
</label>
<label style={ROW_STYLE}>
<input type="checkbox" checked={showVesselOrbits} onChange={onToggleVessel} />
Vessels
</label>
</div>
);
}
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/**
* StatusPill — connection + stale-data indicator.
*
* Shows:
* - WS connection state (open / connecting / closed / fallback)
* - "Data may be stale" warning if lastUpdate > STALE_THRESHOLD_S
* - Number of messages received
*/
import { Pill } from '@kerbal-rt/ui';
import type { ConnectionState } from '../hooks/useLiveState.js';
export interface StatusPillProps {
status: ConnectionState;
lastUpdate: string | null;
messageCount: number;
vesselCount: number;
bodyCount: number;
}
const STALE_THRESHOLD_S = 60;
export function StatusPill({
status,
lastUpdate,
messageCount,
vesselCount,
bodyCount,
}: StatusPillProps) {
const isStale = lastUpdate
? (Date.now() - new Date(lastUpdate).getTime()) / 1000 > STALE_THRESHOLD_S
: true;
const tone =
status === 'open' && !isStale
? 'success'
: status === 'connecting' || status === 'fallback'
? 'warn'
: 'danger';
const label =
status === 'open'
? isStale
? 'STALE'
: 'LIVE'
: status === 'connecting'
? 'CONNECTING'
: status === 'fallback'
? 'POLLING'
: 'OFFLINE';
return (
<div
style={{
position: 'absolute',
top: 12,
left: '50%',
transform: 'translateX(-50%)',
display: 'flex',
gap: 6,
padding: '0.4rem 0.6rem',
background: 'rgba(0,0,0,0.6)',
borderRadius: 6,
backdropFilter: 'blur(4px)',
border: '1px solid rgba(255,255,255,0.1)',
fontFamily: 'monospace',
fontSize: 11,
}}
>
<Pill tone={tone}>{label}</Pill>
<Pill tone="neutral">{bodyCount} bodies</Pill>
<Pill tone="neutral">{vesselCount} vessels</Pill>
<Pill tone="neutral">{messageCount} msgs</Pill>
</div>
);
}
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/**
* TimeControls — play/pause, speed multiplier, reverse, reset,
* and a slider to scrub the simulation UT.
*
* Time source of truth: `ut`. The Scene re-propagates every time
* `ut` changes. Mock-telemetry advances UT at 1 KSP-second per
* wall-clock second; pressing ▶ at speed ×1 gives you live
* playback. Higher speeds fast-forward.
*/
import type { ChangeEvent } from 'react';
export interface TimeControlsProps {
ut: number;
/** UT of the most recent server snapshot (the "live edge"). */
liveUt: number;
playing: boolean;
speed: number;
onPlayPause: () => void;
onSpeed: (s: number) => void;
onReverse: () => void;
onReset: () => void;
onScrub: (ut: number) => void;
}
const SPEEDS: { value: number; label: string }[] = [
{ value: 1, label: '×1' },
{ value: 10, label: '×10' },
{ value: 100, label: '×100' },
{ value: 1000, label: '×1k' },
{ value: 10000, label: '×10k' },
{ value: 100000, label: '×100k' },
];
const PANEL_STYLE: React.CSSProperties = {
position: 'absolute',
top: 12,
left: 12,
padding: '0.5rem 0.75rem',
background: 'rgba(0,0,0,0.7)',
color: 'white',
borderRadius: 6,
fontFamily: 'monospace',
fontSize: 12,
minWidth: 380,
backdropFilter: 'blur(4px)',
border: '1px solid rgba(255,255,255,0.1)',
};
const BUTTON_STYLE: React.CSSProperties = {
background: 'rgba(255,255,255,0.08)',
border: '1px solid rgba(255,255,255,0.15)',
color: '#e6e6ee',
padding: '0.2rem 0.4rem',
borderRadius: 3,
cursor: 'pointer',
fontSize: 11,
};
const ACTIVE_BUTTON: React.CSSProperties = {
...BUTTON_STYLE,
fontWeight: 700,
background: 'rgba(255,255,255,0.2)',
};
export function TimeControls(props: TimeControlsProps) {
const { ut, liveUt, playing, speed, onPlayPause, onSpeed, onReverse, onReset, onScrub } = props;
const isLive = ut === liveUt;
const behind = liveUt - ut;
const behindLabel =
behind === 0
? 'live'
: behind > 0
? `${formatKspDuration(behind)} behind`
: `${formatKspDuration(-behind)} ahead`;
return (
<div style={PANEL_STYLE}>
<div style={{ display: 'flex', alignItems: 'center', gap: 6, marginBottom: 6 }}>
<button onClick={onPlayPause} style={BUTTON_STYLE} title={playing ? 'Pause' : 'Play'}>
{playing ? '⏸' : '▶'}
</button>
<button onClick={onReverse} style={BUTTON_STYLE} title="Reverse time">
</button>
<button onClick={onReset} style={BUTTON_STYLE} title="Snap to live">
</button>
<div style={{ flex: 1 }} />
{SPEEDS.map((s) => (
<button
key={s.value}
onClick={() => onSpeed(s.value)}
style={speed === s.value ? ACTIVE_BUTTON : BUTTON_STYLE}
>
{s.label}
</button>
))}
</div>
<div style={{ display: 'flex', alignItems: 'center', gap: 6, fontSize: 11 }}>
<span style={{ opacity: 0.6 }}>UT</span>
<span style={{ minWidth: 120 }}>{formatKspTime(ut)}</span>
<input
type="range"
min={Math.max(0, liveUt - 5 * 365 * 24 * 3600)}
max={liveUt + 365 * 24 * 3600}
step={60}
value={ut}
onChange={(e: ChangeEvent<HTMLInputElement>) => onScrub(Number(e.target.value))}
style={{ flex: 1 }}
/>
<span
style={{
opacity: 0.7,
color: isLive ? '#7dff7d' : '#ffcc44',
minWidth: 90,
textAlign: 'right',
}}
>
{behindLabel}
</span>
</div>
</div>
);
}
const KSP_DAY_SECONDS = 6 * 3600;
const KSP_YEAR_DAYS = 426;
function formatKspTime(ut: number): string {
const totalDays = ut / KSP_DAY_SECONDS;
const year = Math.floor(totalDays / KSP_YEAR_DAYS) + 1;
const day = (Math.floor(totalDays) % KSP_YEAR_DAYS) + 1;
const secondsInDay = ut % KSP_DAY_SECONDS;
const h = Math.floor(secondsInDay / 3600);
const m = Math.floor((secondsInDay % 3600) / 60);
return `Y${year} D${String(day).padStart(3, '0')} ${String(h).padStart(2, '0')}:${String(m).padStart(2, '0')}`;
}
function formatKspDuration(seconds: number): string {
if (seconds < 3600) return `${Math.floor(seconds / 60)}m`;
if (seconds < 86400) return `${(seconds / 3600).toFixed(1)}h`;
if (seconds < KSP_YEAR_DAYS * KSP_DAY_SECONDS) return `${(seconds / 86400).toFixed(1)}d`;
return `${(seconds / (KSP_YEAR_DAYS * KSP_DAY_SECONDS)).toFixed(1)}y`;
}
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/**
* VesselList — sidebar of currently-known vessels.
*
* Click a vessel to track it (the camera follows + the orbit is
* highlighted). Click again to untrack.
*/
import type { Vessel } from '@kerbal-rt/shared-types';
import { vesselColor } from '../scene/color.js';
export interface VesselListProps {
vessels: Vessel[];
selectedId: string | null;
onSelect: (id: string | null) => void;
}
const PANEL_STYLE: React.CSSProperties = {
position: 'absolute',
top: 110,
left: 12,
width: 280,
maxHeight: 'calc(100vh - 200px)',
overflow: 'auto',
padding: '0.5rem',
background: 'rgba(0,0,0,0.7)',
color: 'white',
borderRadius: 6,
fontSize: 12,
fontFamily: 'monospace',
backdropFilter: 'blur(4px)',
border: '1px solid rgba(255,255,255,0.1)',
};
const ROW_STYLE: React.CSSProperties = {
padding: '0.4rem 0.5rem',
marginBottom: 2,
borderRadius: 3,
cursor: 'pointer',
background: 'rgba(255,255,255,0.04)',
border: '1px solid transparent',
display: 'flex',
alignItems: 'center',
gap: 6,
};
const ROW_ACTIVE: React.CSSProperties = {
...ROW_STYLE,
background: 'rgba(255,255,255,0.12)',
border: '1px solid rgba(255,255,255,0.3)',
};
const DOT_STYLE: (color: number) => React.CSSProperties = (color) => ({
width: 8,
height: 8,
borderRadius: '50%',
background: `#${color.toString(16).padStart(6, '0')}`,
flexShrink: 0,
});
export function VesselList({ vessels, selectedId, onSelect }: VesselListProps) {
const sorted = [...vessels].sort((a, b) => a.name.localeCompare(b.name));
return (
<div style={PANEL_STYLE}>
<div
style={{
fontSize: 10,
opacity: 0.6,
textTransform: 'uppercase',
letterSpacing: '0.05em',
marginBottom: 4,
}}
>
Vessels ({vessels.length})
</div>
{sorted.length === 0 ? (
<div style={{ opacity: 0.4, padding: 4 }}>No vessels yet.</div>
) : (
sorted.map((v) => {
const color = vesselColor(v.owner);
const isActive = selectedId === v.id;
return (
<div
key={v.id}
style={isActive ? ROW_ACTIVE : ROW_STYLE}
onClick={() => onSelect(isActive ? null : v.id)}
title={v.id}
>
<span style={DOT_STYLE(color)} />
<div style={{ flex: 1, minWidth: 0 }}>
<div
style={{
whiteSpace: 'nowrap',
overflow: 'hidden',
textOverflow: 'ellipsis',
fontWeight: isActive ? 700 : 400,
}}
>
{v.name}
</div>
<div style={{ opacity: 0.6, fontSize: 10 }}>
{v.owner ?? '—'} · {v.situation.toLowerCase()} · {v.referenceBodyId}
</div>
</div>
</div>
);
})
)}
</div>
);
}
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/**
* Scene — the 3D Three.js rendering of the universe.
*
* Re-renders when the bodies, vessels, or focus settings change.
* The animation loop runs the orbit propagation and positions the
* meshes for the current `ut`.
*/
import { useEffect, useRef } from 'react';
import * as THREE from 'three';
import { sampleOrbit } from '@kerbal-rt/orbital-math';
import type { UniverseSnapshot } from '@kerbal-rt/shared-types';
import { bodyColor, vesselColor } from './color.js';
import { bodyPositionAt, vesselPositionAt } from './layout.js';
export interface SceneProps {
snapshot: UniverseSnapshot;
ut: number;
/** Which body or vessel the camera should follow. null = free. */
followId: string | null;
/** Toggle visibility of orbit lines by category. */
showPlanetOrbits: boolean;
showMoonOrbits: boolean;
showVesselOrbits: boolean;
}
interface SceneRefs {
scene: THREE.Scene;
camera: THREE.PerspectiveCamera;
renderer: THREE.WebGLRenderer;
bodyMeshes: Map<string, THREE.Mesh>;
vesselMeshes: Map<string, THREE.Mesh>;
orbitLines: Map<string, THREE.Line>;
mount: HTMLDivElement;
raf: number;
}
const ORBIT_OPACITY: Record<string, number> = {
planet: 0.5,
moon: 0.4,
vessel: 0.6,
};
export function Scene(props: SceneProps) {
const { snapshot, ut, followId, showPlanetOrbits, showMoonOrbits, showVesselOrbits } = props;
const mountRef = useRef<HTMLDivElement>(null);
const refsRef = useRef<SceneRefs | null>(null);
// One-time scene setup
useEffect(() => {
const mount = mountRef.current;
if (!mount) return;
const refs = createScene(mount);
refsRef.current = refs;
const onResize = () => {
const r = refsRef.current;
if (!r) return;
const w = mount.clientWidth;
const h = mount.clientHeight;
r.camera.aspect = w / h;
r.camera.updateProjectionMatrix();
r.renderer.setSize(w, h);
};
window.addEventListener('resize', onResize);
return () => {
window.removeEventListener('resize', onResize);
cancelAnimationFrame(refs.raf);
refs.renderer.dispose();
if (mount.contains(refs.renderer.domElement)) {
mount.removeChild(refs.renderer.domElement);
}
};
}, []);
// Rebuild the body / vessel meshes whenever the snapshot's set of
// bodies or vessels changes (not on every snapshot — they're stable).
useEffect(() => {
const refs = refsRef.current;
if (!refs) return;
rebuildMeshes(refs, snapshot);
}, [snapshot.bodies, snapshot.vessels, snapshot]);
// Toggle orbit line visibility
useEffect(() => {
const refs = refsRef.current;
if (!refs) return;
for (const [id, line] of refs.orbitLines.entries()) {
const isPlanet = snapshot.bodies.find((b) => b.id === id && b.kind === 'planet');
const isMoon = snapshot.bodies.find((b) => b.id === id && b.kind === 'moon');
if (isPlanet) line.visible = showPlanetOrbits;
else if (isMoon) line.visible = showMoonOrbits;
else line.visible = showVesselOrbits; // vessel
}
}, [showPlanetOrbits, showMoonOrbits, showVesselOrbits, snapshot.bodies]);
// Per-frame: propagate, position meshes, follow camera
useEffect(() => {
const refs = refsRef.current;
if (!refs) return;
let lastUt = Number.NEGATIVE_INFINITY;
const render = () => {
// Re-propagate positions whenever ut changes
if (ut !== lastUt) {
lastUt = ut;
positionMeshes(refs, snapshot, ut);
}
// Camera follow
if (followId) {
const followPos = getFollowPosition(snapshot, followId, ut);
if (followPos) {
refs.camera.position.lerp(
new THREE.Vector3(followPos.x, followPos.y, followPos.z).multiplyScalar(1.05),
0.05,
);
// Also add a small offset for context
const target = new THREE.Vector3(followPos.x, followPos.y, followPos.z);
refs.camera.lookAt(target);
}
}
refs.renderer.render(refs.scene, refs.camera);
refs.raf = requestAnimationFrame(render);
};
refs.raf = requestAnimationFrame(render);
return () => cancelAnimationFrame(refs.raf);
}, [snapshot, ut, followId]);
return <div ref={mountRef} style={{ width: '100%', height: '100%' }} />;
}
// ─── Three.js setup helpers ────────────────────────────────────────────────
function createScene(mount: HTMLDivElement): SceneRefs {
const width = mount.clientWidth;
const height = mount.clientHeight;
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x000005);
const camera = new THREE.PerspectiveCamera(60, width / height, 1e6, 1e12);
camera.position.set(0, 5e9, 1.5e10);
camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
mount.appendChild(renderer.domElement);
scene.add(new THREE.AmbientLight(0x404040, 0.4));
const sunLight = new THREE.PointLight(0xffffff, 2, 0, 0);
scene.add(sunLight);
const onResize = () => {
const w = mount.clientWidth;
const h = mount.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
};
window.addEventListener('resize', onResize);
return {
scene,
camera,
renderer,
bodyMeshes: new Map(),
vesselMeshes: new Map(),
orbitLines: new Map(),
mount,
raf: 0,
};
}
function rebuildMeshes(refs: SceneRefs, snap: UniverseSnapshot): void {
// Remove existing meshes / lines
for (const mesh of refs.bodyMeshes.values()) {
refs.scene.remove(mesh);
mesh.geometry.dispose();
(mesh.material as THREE.Material).dispose();
}
for (const mesh of refs.vesselMeshes.values()) {
refs.scene.remove(mesh);
mesh.geometry.dispose();
(mesh.material as THREE.Material).dispose();
}
for (const line of refs.orbitLines.values()) {
refs.scene.remove(line);
line.geometry.dispose();
(line.material as THREE.Material).dispose();
}
refs.bodyMeshes.clear();
refs.vesselMeshes.clear();
refs.orbitLines.clear();
for (const body of snap.bodies) {
if (body.kind === 'star') {
const geo = new THREE.SphereGeometry(Math.max(body.radius, 1e8), 32, 16);
const mat = new THREE.MeshBasicMaterial({ color: bodyColor(body.id) });
const mesh = new THREE.Mesh(geo, mat);
refs.scene.add(mesh);
refs.bodyMeshes.set(body.id, mesh);
continue;
}
if (body.parentId === null) continue;
// Body sphere
const displayRadius = Math.max(body.radius, 1e6);
const geo = new THREE.SphereGeometry(displayRadius, 32, 16);
const mat = new THREE.MeshPhongMaterial({
color: bodyColor(body.id),
emissive: 0x111111,
});
const mesh = new THREE.Mesh(geo, mat);
refs.scene.add(mesh);
refs.bodyMeshes.set(body.id, mesh);
// Orbit line
const points = sampleOrbit(body.orbit, body.gravitationalParameter, 256);
const positions = new Float32Array(points.length * 3);
points.forEach((p, i) => {
positions[i * 3] = p.x;
positions[i * 3 + 1] = p.y;
positions[i * 3 + 2] = p.z;
});
const lineGeo = new THREE.BufferGeometry();
lineGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const lineMat = new THREE.LineBasicMaterial({
color: bodyColor(body.id),
opacity: ORBIT_OPACITY[body.kind] ?? 0.5,
transparent: true,
});
const line = new THREE.LineLoop(lineGeo, lineMat);
refs.scene.add(line);
refs.orbitLines.set(body.id, line);
}
for (const vessel of snap.vessels) {
const geo = new THREE.SphereGeometry(2e5, 12, 8);
const mat = new THREE.MeshBasicMaterial({ color: vesselColor(vessel.owner) });
const mesh = new THREE.Mesh(geo, mat);
refs.scene.add(mesh);
refs.vesselMeshes.set(vessel.id, mesh);
// Vessel orbit (relative to its reference body)
if (vessel.referenceBodyId) {
const ref = snap.bodies.find((b) => b.id === vessel.referenceBodyId);
if (ref) {
const points = sampleOrbit(vessel.orbit, ref.gravitationalParameter, 128);
const positions = new Float32Array(points.length * 3);
points.forEach((p, i) => {
positions[i * 3] = p.x;
positions[i * 3 + 1] = p.y;
positions[i * 3 + 2] = p.z;
});
const lineGeo = new THREE.BufferGeometry();
lineGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const lineMat = new THREE.LineBasicMaterial({
color: vesselColor(vessel.owner),
opacity: 0.5,
transparent: true,
});
const line = new THREE.LineLoop(lineGeo, lineMat);
refs.scene.add(line);
refs.orbitLines.set(vessel.id, line);
}
}
}
}
function positionMeshes(refs: SceneRefs, snap: UniverseSnapshot, ut: number): void {
for (const body of snap.bodies) {
if (body.kind === 'star' || body.parentId === null) continue;
const pos = bodyPositionAt(snap.bodies, body.id, ut);
const mesh = refs.bodyMeshes.get(body.id);
if (mesh) mesh.position.set(pos.x, pos.y, pos.z);
}
for (const vessel of snap.vessels) {
const pos = vesselPositionAt(snap.bodies, vessel, ut);
const mesh = refs.vesselMeshes.get(vessel.id);
if (mesh) mesh.position.set(pos.x, pos.y, pos.z);
}
}
function getFollowPosition(
snap: UniverseSnapshot,
id: string,
ut: number,
): { x: number; y: number; z: number } | null {
const vessel = snap.vessels.find((v) => v.id === id);
if (vessel) return vesselPositionAt(snap.bodies, vessel, ut);
const body = snap.bodies.find((b) => b.id === id);
if (body) return bodyPositionAt(snap.bodies, id, ut);
return null;
}
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/**
* Color-coding for celestial bodies. Identical to the catalog in
* apps/tools/mock-telemetry/src/catalog.ts so the mock and the
* renderer agree.
*
* Returns a Three.js-friendly 0xRRGGBB number.
*/
export function bodyColor(id: string): number {
const map: Record<string, number> = {
kerbol: 0xffcc33,
kerbin: 0x3a7d8c,
mun: 0xaaaaaa,
minmus: 0x997a66,
duna: 0xc46030,
ike: 0x776655,
eve: 0x6b4ea0,
gilly: 0x665544,
jool: 0xa55a2a,
laythe: 0x4a6da0,
vall: 0x665544,
tylo: 0x997a66,
bop: 0x444444,
pol: 0x333333,
moho: 0x664433,
dres: 0x665544,
eeloo: 0xeeeeff,
};
return map[id] ?? 0xffffff;
}
/**
* Color-coding for vessels by owner agency.
*/
export function vesselColor(owner: string | null): number {
const map: Record<string, number> = {
KASA: 0x44aaff, // blue
SPES: 0xff6644, // orange
};
return map[owner ?? ''] ?? 0xcccccc;
}
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/**
* Layout helpers for the 3D scene.
*
* - bodies are positioned in heliocentric inertial frame, in meters
* - the KSP system is huge (Eeloo is ~9e10 m from Kerbol) so we
* render with a logarithmic distance scale for the camera radius
* to keep the inner planets visible alongside the outer ones
*/
import type { CelestialBody, Vessel } from '@kerbal-rt/shared-types';
import { positionAt } from '@kerbal-rt/orbital-math';
/** Find a body's gravitational parameter (μ) given its id.
* Misleadingly named "findParentMu" historically; the function
* returns the body's own μ, used for propagating vessels around it. */
export function findBodyMu(bodies: CelestialBody[], id: string | null): number {
if (!id) return 0;
const body = bodies.find((b) => b.id === id);
return body?.gravitationalParameter ?? 0;
}
/**
* Position of a body in the heliocentric inertial frame, propagated
* to the given UT by walking up the parent chain.
*/
export function bodyPositionAt(
bodies: CelestialBody[],
bodyId: string,
ut: number,
): { x: number; y: number; z: number } {
const body = bodies.find((b) => b.id === bodyId);
if (!body) return { x: 0, y: 0, z: 0 };
if (!body.parentId) return { x: 0, y: 0, z: 0 }; // root (the star)
const parent = bodies.find((b) => b.id === body.parentId);
if (!parent) return { x: 0, y: 0, z: 0 };
return positionAt(body.orbit, parent.gravitationalParameter, ut);
}
/** Position of a vessel, propagated to UT, in the heliocentric frame. */
export function vesselPositionAt(
bodies: CelestialBody[],
vessel: Vessel,
ut: number,
): { x: number; y: number; z: number } {
const refMu = findBodyMu(bodies, vessel.referenceBodyId);
const refPos = bodyPositionAt(bodies, vessel.referenceBodyId, ut);
const local = positionAt(vessel.orbit, refMu, ut);
return {
x: refPos.x + local.x,
y: refPos.y + local.y,
z: refPos.z + local.z,
};
}
/**
* Log-scaled camera distance. Maps a desired real distance to a
* Three.js camera position that keeps both inner and outer planets
* visible. d_real = exp(t) * 1e8 m → e.g. for t=4, distance=5.5e9 m.
*/
export function logScale(t: number): number {
return Math.exp(t) * 1e8;
}
export function inverseLogScale(d: number): number {
return Math.log(d / 1e8);
}
/** A reasonable initial camera radius that shows the inner planets. */
export const DEFAULT_CAMERA_RADIUS = 1.5e10;
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import { describe, it, expect } from 'vitest';
import {
bodyPositionAt,
vesselPositionAt,
findBodyMu,
logScale,
inverseLogScale,
} from '../src/scene/layout.js';
import type { CelestialBody, Vessel } from '@kerbal-rt/shared-types';
const kerbol: CelestialBody = {
id: 'kerbol',
name: 'Kerbol',
kind: 'star',
parentId: null,
radius: 261_600_000,
sphereOfInfluence: 1e30,
gravitationalParameter: 1.172e18,
rotationPeriod: 432_000,
axialTilt: 0,
orbit: {
semiMajorAxis: 0,
eccentricity: 0,
inclination: 0,
longitudeOfAscendingNode: 0,
argumentOfPeriapsis: 0,
meanAnomalyAtEpoch: 0,
epoch: 0,
},
};
const kerbin: CelestialBody = {
id: 'kerbin',
name: 'Kerbin',
kind: 'planet',
parentId: 'kerbol',
radius: 600_000,
sphereOfInfluence: 84_159_286,
gravitationalParameter: 3.5316e12,
rotationPeriod: 21_600,
axialTilt: 0,
orbit: {
semiMajorAxis: 13_599_840_256,
eccentricity: 0, // circular for predictable test math
inclination: 0,
longitudeOfAscendingNode: 0,
argumentOfPeriapsis: 0,
meanAnomalyAtEpoch: 0,
epoch: 0,
},
};
const mun: CelestialBody = {
id: 'mun',
name: 'Mun',
kind: 'moon',
parentId: 'kerbin',
radius: 200_000,
sphereOfInfluence: 2_429_559,
gravitationalParameter: 6.514e10,
rotationPeriod: 138_984,
axialTilt: 0,
orbit: {
semiMajorAxis: 12_000_000,
eccentricity: 0,
inclination: 0,
longitudeOfAscendingNode: 0,
argumentOfPeriapsis: 0,
meanAnomalyAtEpoch: 0,
epoch: 0,
},
};
const bodies: CelestialBody[] = [kerbol, kerbin, mun];
describe('bodyPositionAt', () => {
it('returns origin for the star', () => {
const p = bodyPositionAt(bodies, 'kerbol', 100);
expect(p.x).toBe(0);
expect(p.y).toBe(0);
expect(p.z).toBe(0);
});
it('returns a non-zero position for a planet at t > 0', () => {
const p = bodyPositionAt(bodies, 'kerbin', 1_000_000);
const dist = Math.hypot(p.x, p.y, p.z);
// SMA is 13.6 billion meters, so position is on that order
expect(dist).toBeGreaterThan(1e10);
expect(dist).toBeLessThan(2e10);
});
it('returns origin for a body not in the catalog', () => {
const p = bodyPositionAt(bodies, 'unknown', 1);
expect(p).toEqual({ x: 0, y: 0, z: 0 });
});
it('is periodic (returns near the same position after one full orbit)', () => {
// Kerbin orbits Kerbol, so the period is computed with kerbol's μ
const p1 = bodyPositionAt(bodies, 'kerbin', 0);
const period =
(2 * Math.PI) / Math.sqrt(kerbol.gravitationalParameter / Math.pow(13_599_840_256, 3));
const p2 = bodyPositionAt(bodies, 'kerbin', period);
expect(p1.x).toBeCloseTo(p2.x, -2);
expect(p1.y).toBeCloseTo(p2.y, -2);
});
});
describe('vesselPositionAt', () => {
const vessel: Vessel = {
id: 'v1',
name: 'Test',
type: 'Probe',
owner: 'KASA',
situation: 'ORBITING',
status: 'ACTIVE',
orbit: {
semiMajorAxis: 7_000_000,
eccentricity: 0,
inclination: 0,
longitudeOfAscendingNode: 0,
argumentOfPeriapsis: 0,
meanAnomalyAtEpoch: 0,
epoch: 0,
},
referenceBodyId: 'kerbin',
createdAt: '2026-01-01T00:00:00Z',
retiredAt: null,
};
it('returns the kerbin-centered position when reference body is kerbin', () => {
// At t=0, vessel is at (7e6, 0, 0) in kerbin frame
const p = vesselPositionAt(bodies, vessel, 0);
// kerbin is at (sma, 0, 0) = (13.6e9, 0, 0)
// so vessel should be at roughly (13.6e9 + 7e6, 0, 0)
expect(p.x).toBeCloseTo(13_599_840_256 + 7_000_000, -2);
expect(p.y).toBeCloseTo(0, 2);
});
});
describe('findBodyMu', () => {
it("returns the body's own gravitational parameter", () => {
expect(findBodyMu(bodies, 'kerbin')).toBe(kerbin.gravitationalParameter);
});
it('returns 0 for null id', () => {
expect(findBodyMu(bodies, null)).toBe(0);
});
it('returns 0 for unknown id', () => {
expect(findBodyMu(bodies, 'nope')).toBe(0);
});
});
describe('logScale', () => {
it('is the inverse of inverseLogScale', () => {
for (const t of [0, 4, 8, 12]) {
const d = logScale(t);
expect(inverseLogScale(d)).toBeCloseTo(t, 6);
}
});
it('produces reasonable distances for camera placement', () => {
// t=4 → ~5.5e9 m (good for showing Kerbin at 13.6e9)
expect(logScale(4)).toBeGreaterThan(1e9);
expect(logScale(4)).toBeLessThan(1e10);
// t=10 → ~22e12 m (good for showing all planets)
expect(logScale(10)).toBeGreaterThan(1e12);
});
});
+8
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@@ -0,0 +1,8 @@
import { defineConfig } from 'vitest/config';
export default defineConfig({
test: {
include: ['tests/**/*.test.ts'],
environment: 'node',
},
});
+3
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@@ -139,6 +139,9 @@ importers:
vite:
specifier: ^5.4.6
version: 5.4.21(@types/node@22.19.19)
vitest:
specifier: ^2.1.1
version: 2.1.9(@types/node@22.19.19)
apps/tools/mock-telemetry:
dependencies: