Enhance map updates and component performance
- Updated API documentation to clarify the initial data message structure for real-time tile updates. - Modified MapView component to load configuration and user data in parallel, improving map loading speed. - Implemented asynchronous loading for markers after the map is visible, enhancing user experience. - Introduced batching for tile updates to optimize rendering performance during map updates. - Refactored character and marker creation functions to utilize dynamic Leaflet imports, improving modularity.
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@@ -60,7 +60,7 @@ The game client (e.g. Purus Pasta) communicates via `/client/{token}/...` endpoi
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## SSE (Server-Sent Events)
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- **GET /map/updates** — real-time tile and merge updates. Requires a session with `map` permission. Sends `data:` messages with tile cache arrays and `event: merge` messages for map merges.
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- **GET /map/updates** — real-time tile and merge updates. Requires a session with `map` permission. Sends an initial `data:` message with an empty tile cache array `[]`, then incremental `data:` messages with tile cache updates and `event: merge` messages for map merges. The client requests tiles with `cache=0` when not yet in cache.
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## Tile images
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