Refine map tile updates and enhance performance
- Updated tile freshness animation to reduce flicker and improve visual clarity. - Modified MapView component to optimize layer visibility handling and ensure proper map resizing on fullscreen toggle. - Increased tile buffer size in map initialization for better tile loading efficiency. - Implemented logic to limit tile updates to only visible tiles, enhancing rendering performance during map updates.
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@@ -57,6 +57,21 @@ export function startMapUpdates(options: UseMapUpdatesOptions): UseMapUpdatesRet
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let batch: TileUpdate[] = []
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let batchScheduled = false
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const VISIBLE_TILE_BUFFER = 1
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function getVisibleTileBounds() {
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const zoom = map.getZoom()
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const px = map.getPixelBounds()
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if (!px) return null
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return {
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zoom,
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minX: Math.floor(px.min.x / TileSize) - VISIBLE_TILE_BUFFER,
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maxX: Math.ceil(px.max.x / TileSize) + VISIBLE_TILE_BUFFER,
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minY: Math.floor(px.min.y / TileSize) - VISIBLE_TILE_BUFFER,
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maxY: Math.ceil(px.max.y / TileSize) + VISIBLE_TILE_BUFFER,
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}
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}
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function applyBatch() {
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batchScheduled = false
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if (batch.length === 0) return
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@@ -67,7 +82,14 @@ export function startMapUpdates(options: UseMapUpdatesOptions): UseMapUpdatesRet
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layer.cache[key] = u.T
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overlayLayer.cache[key] = u.T
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}
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const visible = getVisibleTileBounds()
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for (const u of updates) {
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if (visible && u.Z !== visible.zoom) continue
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if (
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visible &&
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(u.X < visible.minX || u.X > visible.maxX || u.Y < visible.minY || u.Y > visible.maxY)
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)
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continue
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if (layer.map === u.M) layer.refresh(u.X, u.Y, u.Z)
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if (overlayLayer.map === u.M) overlayLayer.refresh(u.X, u.Y, u.Z)
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}
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