Enhance map update handling and connection stability
- Introduced mechanisms to detect stale connections in the map updates, allowing for automatic reconnection if no messages are received within a specified timeframe. - Updated the `refresh` method in `SmartTileLayer` to return a boolean indicating whether the tile was refreshed, improving the handling of tile updates. - Enhanced the `Send` method in the `Topic` struct to drop messages for full subscribers while keeping them subscribed, ensuring continuous delivery of future updates. - Added a keepalive mechanism in the `WatchGridUpdates` handler to maintain the connection and prevent timeouts.
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@@ -93,16 +93,41 @@ func TestTopicClose(t *testing.T) {
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}
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}
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func TestTopicDropsSlowSubscriber(t *testing.T) {
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func TestTopicSkipsFullChannel(t *testing.T) {
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topic := &app.Topic[int]{}
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slow := make(chan *int) // unbuffered, will block
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slow := make(chan *int) // unbuffered, so Send will skip this subscriber
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fast := make(chan *int, 10)
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topic.Watch(slow)
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topic.Watch(fast)
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val := 42
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topic.Send(&val) // should drop the slow subscriber
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topic.Send(&val) // slow is full (unbuffered), message dropped for slow only; fast receives
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topic.Send(&val)
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// Fast subscriber got both messages
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for i := 0; i < 2; i++ {
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select {
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case got := <-fast:
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if *got != 42 {
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t.Fatalf("fast got %d", *got)
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}
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default:
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t.Fatalf("expected fast to have message %d", i+1)
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}
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}
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// Slow subscriber was skipped (channel full), not closed - channel still open and empty
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select {
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case _, ok := <-slow:
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if !ok {
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t.Fatal("slow channel should not be closed when subscriber is skipped")
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}
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t.Fatal("slow should have received no message")
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default:
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// slow is open and empty, which is correct
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}
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topic.Close()
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_, ok := <-slow
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if ok {
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t.Fatal("expected slow subscriber channel to be closed")
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t.Fatal("expected slow channel closed after topic.Close()")
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}
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}
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