- Updated API documentation to clarify the initial data message structure for real-time tile updates.
- Modified MapView component to load configuration and user data in parallel, improving map loading speed.
- Implemented asynchronous loading for markers after the map is visible, enhancing user experience.
- Introduced batching for tile updates to optimize rendering performance during map updates.
- Refactored character and marker creation functions to utilize dynamic Leaflet imports, improving modularity.
- Updated API documentation to include `ownedByMe` field in character responses, indicating if a character was last updated by the current user's tokens.
- Modified MapView component to track and display the live status based on user-owned characters.
- Enhanced map data handling to exclude hidden maps for non-admin users and improved character icon representation on the map.
- Refactored character data structures to support new properties and ensure accurate rendering in the frontend.
- Introduced .editorconfig for consistent coding styles across the project.
- Added .golangci.yml for Go linting configuration.
- Updated AGENTS.md to clarify project structure and components.
- Enhanced CONTRIBUTING.md with Makefile usage for common tasks.
- Updated Dockerfiles to use Go 1.24 and improved build instructions.
- Refined README.md and deployment documentation for clarity.
- Added testing documentation in testing.md for backend and frontend tests.
- Introduced Makefile for streamlined development commands and tasks.
- Updated the backend documentation in CONTRIBUTING.md and README.md to reflect changes in application structure and API endpoints.
- Enhanced the frontend components in MapView.vue for better handling of context menu actions.
- Added new types and interfaces in TypeScript for improved type safety in the frontend.
- Introduced new utility classes for managing characters and markers in the map.
- Updated .gitignore to include .vscode directory for better development environment management.