Files
hnh-map/frontend-nuxt/composables/useMapUpdates.ts
Nikolay Tatarinov dc53b79d84 Enhance map update handling and connection stability
- Introduced mechanisms to detect stale connections in the map updates, allowing for automatic reconnection if no messages are received within a specified timeframe.
- Updated the `refresh` method in `SmartTileLayer` to return a boolean indicating whether the tile was refreshed, improving the handling of tile updates.
- Enhanced the `Send` method in the `Topic` struct to drop messages for full subscribers while keeping them subscribed, ensuring continuous delivery of future updates.
- Added a keepalive mechanism in the `WatchGridUpdates` handler to maintain the connection and prevent timeouts.
2026-03-04 21:29:53 +03:00

207 lines
6.2 KiB
TypeScript

import type { Ref } from 'vue'
import type { SmartTileLayer } from '~/lib/SmartTileLayer'
import { TileSize } from '~/lib/LeafletCustomTypes'
import type L from 'leaflet'
type SmartTileLayerInstance = InstanceType<typeof SmartTileLayer>
export type SseConnectionState = 'connecting' | 'open' | 'error'
interface TileUpdate {
M: number
X: number
Y: number
Z: number
T: number
}
interface MergeEvent {
From: number
To: number
Shift: { x: number; y: number }
}
export interface UseMapUpdatesOptions {
backendBase: string
layer: SmartTileLayerInstance
overlayLayer: SmartTileLayerInstance
map: L.Map
getCurrentMapId: () => number
onMerge: (mapTo: number, shift: { x: number; y: number }) => void
/** Optional ref updated with SSE connection state for reconnection indicator. */
connectionStateRef?: Ref<SseConnectionState>
}
export interface UseMapUpdatesReturn {
cleanup: () => void
}
const RECONNECT_INITIAL_MS = 1000
const RECONNECT_MAX_MS = 30000
/** If no SSE message received for this long, treat connection as stale and reconnect. */
const STALE_CONNECTION_MS = 65000
const STALE_CHECK_INTERVAL_MS = 30000
export function startMapUpdates(options: UseMapUpdatesOptions): UseMapUpdatesReturn {
const { backendBase, layer, overlayLayer, map, getCurrentMapId, onMerge, connectionStateRef } = options
const updatesPath = `${backendBase}/updates`
const updatesUrl = import.meta.client ? `${window.location.origin}${updatesPath}` : updatesPath
const BATCH_MS = 50
let batch: TileUpdate[] = []
let batchScheduled = false
let source: EventSource | null = null
let reconnectTimeoutId: ReturnType<typeof setTimeout> | null = null
let staleCheckIntervalId: ReturnType<typeof setInterval> | null = null
let lastMessageTime = 0
let reconnectDelayMs = RECONNECT_INITIAL_MS
let destroyed = false
const VISIBLE_TILE_BUFFER = 1
function getVisibleTileBounds() {
const zoom = map.getZoom()
const px = map.getPixelBounds()
if (!px) return null
return {
zoom,
minX: Math.floor(px.min.x / TileSize) - VISIBLE_TILE_BUFFER,
maxX: Math.ceil(px.max.x / TileSize) + VISIBLE_TILE_BUFFER,
minY: Math.floor(px.min.y / TileSize) - VISIBLE_TILE_BUFFER,
maxY: Math.ceil(px.max.y / TileSize) + VISIBLE_TILE_BUFFER,
}
}
function applyBatch() {
batchScheduled = false
if (batch.length === 0) return
const updates = batch
batch = []
for (const u of updates) {
const key = `${u.M}:${u.X}:${u.Y}:${u.Z}`
layer.cache[key] = u.T
overlayLayer.cache[key] = u.T
}
const visible = getVisibleTileBounds()
// u.Z is backend storage zoom (0..5); visible.zoom is map zoom (1..6). With zoomReverse, current backend Z = maxZoom - mapZoom.
const currentBackendZ = visible ? layer.options.maxZoom - visible.zoom : null
let needRedraw = false
for (const u of updates) {
if (visible && currentBackendZ != null && u.Z !== currentBackendZ) continue
if (
visible &&
(u.X < visible.minX || u.X > visible.maxX || u.Y < visible.minY || u.Y > visible.maxY)
)
continue
if (layer.map === u.M && !layer.refresh(u.X, u.Y, u.Z)) needRedraw = true
if (overlayLayer.map === u.M && !overlayLayer.refresh(u.X, u.Y, u.Z)) needRedraw = true
}
if (needRedraw) {
layer.redraw()
overlayLayer.redraw()
}
}
function scheduleBatch() {
if (batchScheduled) return
batchScheduled = true
setTimeout(applyBatch, BATCH_MS)
}
function connect() {
if (destroyed || !import.meta.client) return
if (staleCheckIntervalId != null) {
clearInterval(staleCheckIntervalId)
staleCheckIntervalId = null
}
source = new EventSource(updatesUrl)
if (connectionStateRef) connectionStateRef.value = 'connecting'
source.onopen = () => {
if (connectionStateRef) connectionStateRef.value = 'open'
lastMessageTime = Date.now()
reconnectDelayMs = RECONNECT_INITIAL_MS
staleCheckIntervalId = setInterval(() => {
if (destroyed || !source) return
if (Date.now() - lastMessageTime > STALE_CONNECTION_MS) {
if (staleCheckIntervalId != null) {
clearInterval(staleCheckIntervalId)
staleCheckIntervalId = null
}
source.close()
source = null
if (connectionStateRef) connectionStateRef.value = 'error'
connect()
}
}, STALE_CHECK_INTERVAL_MS)
}
source.onerror = () => {
if (destroyed || !source) return
if (connectionStateRef) connectionStateRef.value = 'error'
source.close()
source = null
if (destroyed) return
reconnectTimeoutId = setTimeout(() => {
reconnectTimeoutId = null
connect()
reconnectDelayMs = Math.min(reconnectDelayMs * 2, RECONNECT_MAX_MS)
}, reconnectDelayMs)
}
source.onmessage = (event: MessageEvent) => {
lastMessageTime = Date.now()
if (connectionStateRef) connectionStateRef.value = 'open'
try {
const raw: unknown = event?.data
if (raw == null || typeof raw !== 'string' || raw.trim() === '') return
const updates: unknown = JSON.parse(raw)
if (!Array.isArray(updates)) return
for (const u of updates as TileUpdate[]) {
batch.push(u)
}
scheduleBatch()
} catch {
// Ignore parse errors from SSE
}
}
source.addEventListener('merge', (e: MessageEvent) => {
try {
const merge: MergeEvent = JSON.parse((e?.data as string) ?? '{}')
if (getCurrentMapId() === merge.From) {
const point = map.project(map.getCenter(), 6)
const shift = {
x: Math.floor(point.x / TileSize) + merge.Shift.x,
y: Math.floor(point.y / TileSize) + merge.Shift.y,
}
onMerge(merge.To, shift)
}
} catch {
// Ignore merge parse errors
}
})
}
connect()
function cleanup() {
destroyed = true
if (staleCheckIntervalId != null) {
clearInterval(staleCheckIntervalId)
staleCheckIntervalId = null
}
if (reconnectTimeoutId != null) {
clearTimeout(reconnectTimeoutId)
reconnectTimeoutId = null
}
if (source) {
source.close()
source = null
}
}
return { cleanup }
}