Files
hnh-map/frontend-nuxt/lib/__tests__/Character.test.ts
Nikolay Tatarinov 225aaa36e7 Enhance map functionality and API documentation
- Updated API documentation for the `rebuildZooms` endpoint to clarify its long execution time and response behavior.
- Modified MapView component to manage tile cache invalidation after rebuilding zoom levels, ensuring fresh tile display.
- Introduced a new composable for handling tile cache invalidation state after admin actions.
- Enhanced character icon creation to reflect ownership status with distinct colors.
- Improved loading state handling in various components for better user experience during data fetching.
2026-03-01 19:09:46 +03:00

128 lines
3.6 KiB
TypeScript

import { describe, it, expect, vi, beforeEach } from 'vitest'
vi.mock('leaflet', () => {
const markerMock = {
on: vi.fn().mockReturnThis(),
addTo: vi.fn().mockReturnThis(),
setLatLng: vi.fn().mockReturnThis(),
setIcon: vi.fn().mockReturnThis(),
}
return {
default: {
marker: vi.fn(() => markerMock),
Icon: vi.fn().mockImplementation(() => ({})),
},
marker: vi.fn(() => markerMock),
Icon: vi.fn().mockImplementation(() => ({})),
}
})
vi.mock('~/lib/LeafletCustomTypes', () => ({
HnHMaxZoom: 6,
}))
import type L from 'leaflet'
import { createCharacter, type CharacterData, type CharacterMapViewRef } from '../Character'
function getL(): L {
return require('leaflet').default
}
function makeCharData(overrides: Partial<CharacterData> = {}): CharacterData {
return {
name: 'Hero',
position: { x: 100, y: 200 },
type: 'player',
id: 1,
map: 1,
...overrides,
}
}
function makeMapViewRef(mapid = 1): CharacterMapViewRef {
return {
map: {
unproject: vi.fn(() => ({ lat: 0, lng: 0 })),
removeLayer: vi.fn(),
} as unknown as import('leaflet').Map,
mapid,
markerLayer: {
removeLayer: vi.fn(),
addLayer: vi.fn(),
} as unknown as import('leaflet').LayerGroup,
}
}
describe('createCharacter', () => {
beforeEach(() => {
vi.clearAllMocks()
})
it('creates character with correct properties', () => {
const char = createCharacter(makeCharData(), getL())
expect(char.id).toBe(1)
expect(char.name).toBe('Hero')
expect(char.position).toEqual({ x: 100, y: 200 })
expect(char.type).toBe('player')
expect(char.map).toBe(1)
expect(char.text).toBe('Hero')
expect(char.value).toBe(1)
})
it('starts with null leaflet marker', () => {
const char = createCharacter(makeCharData(), getL())
expect(char.leafletMarker).toBeNull()
})
it('add creates marker when character is on correct map', () => {
const char = createCharacter(makeCharData(), getL())
const mapview = makeMapViewRef(1)
char.add(mapview)
expect(mapview.map.unproject).toHaveBeenCalled()
})
it('add does not create marker for different map', () => {
const char = createCharacter(makeCharData({ map: 2 }), getL())
const mapview = makeMapViewRef(1)
char.add(mapview)
expect(mapview.map.unproject).not.toHaveBeenCalled()
})
it('update changes position and map', () => {
const char = createCharacter(makeCharData(), getL())
const mapview = makeMapViewRef(1)
char.update(mapview, {
...makeCharData(),
position: { x: 300, y: 400 },
map: 2,
})
expect(char.position).toEqual({ x: 300, y: 400 })
expect(char.map).toBe(2)
})
it('remove on a character without leaflet marker does nothing', () => {
const char = createCharacter(makeCharData(), getL())
const mapview = makeMapViewRef(1)
char.remove(mapview) // should not throw
expect(char.leafletMarker).toBeNull()
})
it('setClickCallback works', () => {
const char = createCharacter(makeCharData(), getL())
const cb = vi.fn()
char.setClickCallback(cb)
})
it('update with changed ownedByMe updates marker icon', () => {
const char = createCharacter(makeCharData({ ownedByMe: false }), getL())
const mapview = makeMapViewRef(1)
char.add(mapview)
const marker = char.leafletMarker as { setIcon: ReturnType<typeof vi.fn> }
expect(marker.setIcon).not.toHaveBeenCalled()
char.update(mapview, makeCharData({ ownedByMe: true }))
expect(marker.setIcon).toHaveBeenCalledTimes(1)
})
})