Mavis 2b0573d328 fix: add missing Procedure.game_scenes field (field 6, repeated GameScene enum)
The kRPC server's GetServices response includes a `game_scenes`
field on every Procedure message — a repeated GameScene enum
describing which KSP scene the procedure is available in
(SPACE_CENTER, FLIGHT, EDITOR_VAB, etc.). My schema was missing
field 6 entirely, and the field type is a nested enum which hits
the same protobufjs bug we've been chasing.

This is the actual cause of the 'Cannot read properties of null
(reading code)' error that has been blocking the bridge. The
decoder was trying to resolve the GameScene nested-enum
descriptor and throwing.

Fix: add field 6 as repeated uint32 (same nested-enum workaround
as Type.code and ConnectionResponse.status), with the enum values
kept as a nested GameScene for documentation/lookup.

After this fix, the GetServices response should decode cleanly
and the bridge should connect to real KSP.
2026-06-02 23:53:16 +00:00

Kerbal RT

A real-time web mirror of a no-warp Kerbal Space Program multiplayer server: mission hub + 3D live solar system map.

Status: Phase 1 — data pipeline working end-to-end. Mock telemetry publisher drives the API, the API stores snapshots, the hub debug page and the live map both consume the WebSocket. Real KSP bridge (Phase 1c) is documented and ready to plug in once you have KSP.

See kerbalrealtime-clone-plan.md for the full implementation plan.


Stack

Layer Tech
Hub Next.js 14 (App Router) + TypeScript
Live map Vite + React + Three.js + TypeScript
API Hono on Node 22 + WebSocket (ws) + Zod
Shared @kerbal-rt/shared-types, @kerbal-rt/orbital-math, @kerbal-rt/ui
Data (Phase 1) Postgres 16 + TimescaleDB, Redis 7, MinIO (S3)
Package mgr pnpm workspaces
Linter Prettier (ESLint coming per-app)

Layout

.
├── apps/
│   ├── hub/            # Next.js — marketing + calendar + media + /debug
│   ├── live-map/       # Vite + Three.js — 3D solar system viewer
│   ├── api/            # Hono — REST + WS gateway
│   └── tools/
│       └── mock-telemetry/  # Node script that drives the pipeline with fake KSP state
├── packages/
│   ├── shared-types/   # TS types + Zod schemas for every API boundary
│   ├── orbital-math/   # Pure keplerian propagation, occultation, transfers
│   ├── db/             # Postgres+Timescale+Redis wrapper, StateStore interface
│   └── ui/             # Shared React components (Pill, Card, …)
├── ksp/                # KSP-side bridge (Phase 1c) — see ./ksp/README.md
├── infra/              # docker-compose, nginx, grafana, init SQL
└── scripts/            # dev.sh and friends

Quick start

# 1. Install deps
pnpm install

# 2. Run the three apps in parallel
pnpm dev
#   hub:      http://localhost:3000
#   live-map: http://localhost:3001
#   api:      http://localhost:4000

# Or run them individually
pnpm dev:hub
pnpm dev:map
pnpm dev:api

The dev script for live-map proxies /api/* to :4000, so the live map's WebSocket and REST calls work out of the box.

Tests

pnpm test

Build

pnpm build

Data tier (Phase 1)

The API starts in-memory (in-process StateStore) for development. To wire up the real data tier:

docker compose -f infra/docker-compose.yml up -d

This brings up:

  • TimescaleDB on :5432 (with the full KSP body catalog pre-seeded)
  • Redis on :6379
  • MinIO on :9000 (S3-compatible object store for media)
  • pgAdmin on :5050 (only if you start with --profile dev)

CI

GitHub Actions runs format:checktypechecktestbuild on every push / PR to main. See .github/workflows/ci.yml.

Phases

See kerbalrealtime-clone-plan.md for the roadmap. Quick map:

  • Phase 0 — monorepo, skeletons, docker-compose, CI
  • Phase 1a — persistence layer (Postgres+Timescale+Redis) with in-memory fallback
  • Phase 1b — mock telemetry publisher + WebSocket fan-out + hub /debug page
  • Phase 1c — real kRPC bridge (see ksp/README.md)
  • Phase 2 — Live map 3D scene (time controls, focus, eclipses, overpass)
  • Phase 3 — Mission calendar, media, crew, YouTube/Twitch embeds
  • Phase 4 — Spacenomicon tools (delta-v, transfer calculator, etc.)
  • Phase 5 — Admin panel + polish
  • Phase 6 — Production deploy

Verifying the Phase 1 pipeline

# Terminal 1: API
cd apps/api && PORT=4000 USE_IN_MEMORY=1 pnpm start

# Terminal 2: mock publisher
cd apps/tools/mock-telemetry && MOCK_API_URL=http://localhost:4000 pnpm start

# Terminal 3: hub
cd apps/hub && PORT=3000 pnpm start
# → open http://localhost:3000/debug to see the live state

For the WebSocket version, open the hub /debug page or use wscat:

npx wscat -c ws://localhost:4000/api/v1/live

License

This project is unaffiliated with Kerbal Space Program, Intercept Games, or Private Division. All trademarks belong to their respective owners.

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