The kRPC server (a C# application) exposes C# properties using
.NET accessor naming: a property `UT` on the SpaceCenter service
becomes two procedures named `get_UT` and `set_UT`. A class
property `CelestialBody.Name` becomes `CelestialBody.get_Name`
and `CelestialBody.set_Name`.
We had been calling `SpaceCenter.GetUT()` (PascalCase, no
underscore) and looking up the literal key. That key never
matched, so the cache always returned 'procedure not found' —
even though `get_UT` was sitting right there.
The Python client side-steps this by using snake_case for
everything (`SpaceCenter.ut` -> `SpaceCenter.get_UT`), and
the C# client just uses .NET convention directly. Our
TypeScript/extract code uses the more familiar PascalCase
form, so the cache lookup now does the translation.
The translation is purely a fallback path:
- exact match tried first
- if not found and the name starts with Get/Set, the
.NET-style `get_X`/`set_X` variant is tried
- works for both top-level ("GetUT") and class-prefixed
("CelestialBody.GetName") procedure names
This unblocks the real bridge: `SpaceCenter.GetUT`,
`SpaceCenter.GetActiveVessel`, `SpaceCenter.GetBodies`,
`SpaceCenter.GetVessels`, and all the class methods like
`CelestialBody.GetName`, `Vessel.GetType`, `Orbit.GetApoapsis`
should now resolve to actual kRPC procedures.
Kerbal RT
A real-time web mirror of a no-warp Kerbal Space Program multiplayer server: mission hub + 3D live solar system map.
Status: Phase 1 — data pipeline working end-to-end. Mock telemetry publisher drives the API, the API stores snapshots, the hub debug page and the live map both consume the WebSocket. Real KSP bridge (Phase 1c) is documented and ready to plug in once you have KSP.
See kerbalrealtime-clone-plan.md for the
full implementation plan.
Stack
| Layer | Tech |
|---|---|
| Hub | Next.js 14 (App Router) + TypeScript |
| Live map | Vite + React + Three.js + TypeScript |
| API | Hono on Node 22 + WebSocket (ws) + Zod |
| Shared | @kerbal-rt/shared-types, @kerbal-rt/orbital-math, @kerbal-rt/ui |
| Data (Phase 1) | Postgres 16 + TimescaleDB, Redis 7, MinIO (S3) |
| Package mgr | pnpm workspaces |
| Linter | Prettier (ESLint coming per-app) |
Layout
.
├── apps/
│ ├── hub/ # Next.js — marketing + calendar + media + /debug
│ ├── live-map/ # Vite + Three.js — 3D solar system viewer
│ ├── api/ # Hono — REST + WS gateway
│ └── tools/
│ └── mock-telemetry/ # Node script that drives the pipeline with fake KSP state
├── packages/
│ ├── shared-types/ # TS types + Zod schemas for every API boundary
│ ├── orbital-math/ # Pure keplerian propagation, occultation, transfers
│ ├── db/ # Postgres+Timescale+Redis wrapper, StateStore interface
│ └── ui/ # Shared React components (Pill, Card, …)
├── ksp/ # KSP-side bridge (Phase 1c) — see ./ksp/README.md
├── infra/ # docker-compose, nginx, grafana, init SQL
└── scripts/ # dev.sh and friends
Quick start
# 1. Install deps
pnpm install
# 2. Run the three apps in parallel
pnpm dev
# hub: http://localhost:3000
# live-map: http://localhost:3001
# api: http://localhost:4000
# Or run them individually
pnpm dev:hub
pnpm dev:map
pnpm dev:api
The
devscript forlive-mapproxies/api/*to:4000, so the live map's WebSocket and REST calls work out of the box.
Tests
pnpm test
Build
pnpm build
Data tier (Phase 1)
The API starts in-memory (in-process StateStore) for development. To wire
up the real data tier:
docker compose -f infra/docker-compose.yml up -d
This brings up:
- TimescaleDB on
:5432(with the full KSP body catalog pre-seeded) - Redis on
:6379 - MinIO on
:9000(S3-compatible object store for media) - pgAdmin on
:5050(only if you start with--profile dev)
CI
GitHub Actions runs format:check → typecheck → test → build on every
push / PR to main. See .github/workflows/ci.yml.
Phases
See kerbalrealtime-clone-plan.md for the
roadmap. Quick map:
- Phase 0 — monorepo, skeletons, docker-compose, CI
- Phase 1a — persistence layer (Postgres+Timescale+Redis) with in-memory fallback
- Phase 1b — mock telemetry publisher + WebSocket fan-out + hub /debug page
- Phase 1c — real kRPC bridge (see
ksp/README.md) - Phase 2 — Live map 3D scene (time controls, focus, eclipses, overpass)
- Phase 3 — Mission calendar, media, crew, YouTube/Twitch embeds
- Phase 4 — Spacenomicon tools (delta-v, transfer calculator, etc.)
- Phase 5 — Admin panel + polish
- Phase 6 — Production deploy
Verifying the Phase 1 pipeline
# Terminal 1: API
cd apps/api && PORT=4000 USE_IN_MEMORY=1 pnpm start
# Terminal 2: mock publisher
cd apps/tools/mock-telemetry && MOCK_API_URL=http://localhost:4000 pnpm start
# Terminal 3: hub
cd apps/hub && PORT=3000 pnpm start
# → open http://localhost:3000/debug to see the live state
For the WebSocket version, open the hub /debug page or use wscat:
npx wscat -c ws://localhost:4000/api/v1/live
License
This project is unaffiliated with Kerbal Space Program, Intercept Games, or Private Division. All trademarks belong to their respective owners.