Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 07cc5321d1 | |||
| 9e76ec9328 |
@@ -10,7 +10,7 @@
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"preview": "vite preview --port 3001",
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"typecheck": "tsc --noEmit",
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"lint": "echo 'no linter yet'",
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"test": "echo 'no tests yet'"
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"test": "vitest run"
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},
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"dependencies": {
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"@kerbal-rt/shared-types": "workspace:*",
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@@ -26,6 +26,7 @@
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"@types/three": "^0.169.0",
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"@vitejs/plugin-react": "^4.3.1",
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"typescript": "^5.6.2",
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"vite": "^5.4.6"
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"vite": "^5.4.6",
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"vitest": "^2.1.1"
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}
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}
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+201
-284
@@ -1,313 +1,230 @@
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import { useEffect, useRef, useState } from 'react';
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import * as THREE from 'three';
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import { Pill, formatUtAsKspDate } from '@kerbal-rt/ui';
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import { sampleOrbit, positionAt } from '@kerbal-rt/orbital-math';
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import type { CelestialBody } from '@kerbal-rt/shared-types';
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/**
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* App — top-level live map.
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*
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* Subscribes to the API WebSocket, manages the simulation time
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* (UT), and renders the 3D scene plus all the UI panels.
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*
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* Time model:
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* - `liveUt`: the UT of the most recent snapshot received
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* - `displayUt`: what the scene is currently showing. Starts at
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* liveUt, advances on play, and can be scrubbed via the slider.
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* - When `displayUt === liveUt`, the pill shows "LIVE".
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* When the user scrubs backwards or speed-0 pauses, the pill
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* shows how far behind/ahead we are.
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*/
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import { useEffect, useState } from 'react';
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import { Scene } from './scene/Scene.js';
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import { TimeControls } from './panels/TimeControls.js';
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import { VesselList } from './panels/VesselList.js';
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import { FocusPanel } from './panels/FocusPanel.js';
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import { StatusPill } from './panels/StatusPill.js';
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import { CalculatorsPanel } from './panels/CalculatorsPanel.js';
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import { useLiveState } from './hooks/useLiveState.js';
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import type { UniverseSnapshot } from '@kerbal-rt/shared-types';
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const API_URL = (import.meta.env.VITE_API_URL as string | undefined) ?? '';
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/**
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* Mock solar system so the scene has something to render before the
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* real KSP bridge is wired in (Phase 1). Drop a real snapshot in
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* via the same /api/v1/state endpoint and the same renderer will
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* work — only `useUniverse()` changes.
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*/
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function useUniverse() {
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const [bodies, setBodies] = useState<CelestialBody[]>([]);
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const [ut, setUt] = useState(0);
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const [error, setError] = useState<string | null>(null);
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useEffect(() => {
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const mockBodies: CelestialBody[] = [
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makeBody({
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id: 'kerbol',
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name: 'Kerbol',
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kind: 'star',
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radius: 261_600_000,
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sphereOfInfluence: Infinity,
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mu: 1.172332794e18,
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rotationPeriod: 432_000,
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axialTilt: 0,
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color: '#ffcc33',
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parent: null,
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sma: 0,
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}),
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makeBody({
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id: 'kerbin',
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name: 'Kerbin',
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kind: 'planet',
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radius: 600_000,
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sphereOfInfluence: 84_159_286,
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mu: 3.5316e12,
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rotationPeriod: 21_600,
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axialTilt: 0,
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color: '#3a7d8c',
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parent: 'kerbol',
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sma: 13_599_840_256,
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}),
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makeBody({
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id: 'mun',
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name: 'Mun',
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kind: 'moon',
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radius: 200_000,
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sphereOfInfluence: 2_429_559,
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mu: 6.514e10,
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rotationPeriod: 138_984,
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axialTilt: 0,
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color: '#aaa',
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parent: 'kerbin',
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sma: 12_000_000,
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}),
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];
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setBodies(mockBodies);
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setUt(4_700_000);
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// Try to fetch real state if API is reachable
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fetch(`${API_URL}/api/v1/state`)
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.then((r) => (r.ok ? r.json() : null))
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.then((j) => {
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if (j?.data?.bodies?.length) {
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setBodies(j.data.bodies);
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setUt(j.data.ut);
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}
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})
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.catch((e) => setError(String(e)));
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}, []);
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return { bodies, ut, setUt, error };
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}
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function makeBody(opts: {
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id: string;
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name: string;
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kind: CelestialBody['kind'];
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radius: number;
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sphereOfInfluence: number;
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mu: number;
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rotationPeriod: number;
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axialTilt: number;
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color: string;
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parent: string | null;
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sma: number;
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}): CelestialBody {
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return {
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id: opts.id,
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name: opts.name,
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kind: opts.kind,
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parentId: opts.parent,
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radius: opts.radius,
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sphereOfInfluence: opts.sphereOfInfluence,
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gravitationalParameter: opts.mu,
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rotationPeriod: opts.rotationPeriod,
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axialTilt: opts.axialTilt,
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orbit: {
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semiMajorAxis: opts.sma,
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eccentricity: 0,
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inclination: 0,
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longitudeOfAscendingNode: 0,
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argumentOfPeriapsis: 0,
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meanAnomalyAtEpoch: Math.random() * Math.PI * 2,
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epoch: 0,
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/** Fallback in-memory snapshot so the scene has something to render
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* even before the API is up. Matches the catalog used by the
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* mock-telemetry publisher. */
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const FALLBACK_SNAPSHOT: UniverseSnapshot = {
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ut: 0,
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capturedAt: new Date(0).toISOString(),
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activeVesselId: null,
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bodies: [
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{
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id: 'kerbol',
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name: 'Kerbol',
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kind: 'star',
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parentId: null,
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radius: 261_600_000,
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sphereOfInfluence: 1e30,
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gravitationalParameter: 1.172332794e18,
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rotationPeriod: 432_000,
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axialTilt: 0,
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orbit: {
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semiMajorAxis: 0,
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eccentricity: 0,
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inclination: 0,
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longitudeOfAscendingNode: 0,
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argumentOfPeriapsis: 0,
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meanAnomalyAtEpoch: 0,
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epoch: 0,
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},
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},
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};
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}
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function Scene({ bodies, ut }: { bodies: CelestialBody[]; ut: number }) {
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const mountRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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const mount = mountRef.current;
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if (!mount) return;
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const width = mount.clientWidth;
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const height = mount.clientHeight;
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x000005);
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const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 1e12);
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camera.position.set(0, 5e9, 1.5e10);
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camera.lookAt(0, 0, 0);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(width, height);
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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mount.appendChild(renderer.domElement);
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// Lights
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scene.add(new THREE.AmbientLight(0x404040, 0.4));
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const sunLight = new THREE.PointLight(0xffffff, 2, 0, 0);
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scene.add(sunLight);
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// Build spheres + orbit lines per body
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const meshById = new Map<string, THREE.Mesh>();
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const orbitGroup = new THREE.Group();
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scene.add(orbitGroup);
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for (const body of bodies) {
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if (body.sphereOfInfluence === 0 || body.sphereOfInfluence === Infinity) {
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// Star: render but skip orbit
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if (body.kind === 'star') {
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const geo = new THREE.SphereGeometry(Math.max(body.radius, 1e8), 32, 16);
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const mat = new THREE.MeshBasicMaterial({ color: 0xffcc33 });
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const mesh = new THREE.Mesh(geo, mat);
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scene.add(mesh);
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meshById.set(body.id, mesh);
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}
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continue;
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}
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// Sphere — small planets/moons get a minimum size so they're visible
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const displayRadius = Math.max(body.radius, 1e6);
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const geo = new THREE.SphereGeometry(displayRadius, 32, 16);
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const mat = new THREE.MeshPhongMaterial({
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color: bodyColor(body.id),
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emissive: 0x111111,
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});
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const mesh = new THREE.Mesh(geo, mat);
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scene.add(mesh);
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meshById.set(body.id, mesh);
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// Orbit line
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const points = sampleOrbit(body.orbit, body.gravitationalParameter, 256);
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const positions = new Float32Array(points.length * 3);
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points.forEach((p, i) => {
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positions[i * 3] = p.x;
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positions[i * 3 + 1] = p.y;
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positions[i * 3 + 2] = p.z;
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});
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const lineGeo = new THREE.BufferGeometry();
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lineGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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const lineMat = new THREE.LineBasicMaterial({
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color: bodyColor(body.id),
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opacity: 0.6,
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transparent: true,
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});
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orbitGroup.add(new THREE.LineLoop(lineGeo, lineMat));
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}
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// Resize
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const onResize = () => {
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if (!mount) return;
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const w = mount.clientWidth;
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const h = mount.clientHeight;
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camera.aspect = w / h;
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camera.updateProjectionMatrix();
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renderer.setSize(w, h);
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};
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window.addEventListener('resize', onResize);
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// Animation loop: place each body at the current propagated position
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let raf = 0;
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const render = () => {
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for (const body of bodies) {
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if (body.sphereOfInfluence === 0 || body.sphereOfInfluence === Infinity) continue;
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const parent = bodies.find((b) => b.id === body.parentId);
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if (!parent) continue;
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const pos = positionAt(body.orbit, parent.gravitationalParameter, ut);
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const mesh = meshById.get(body.id);
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if (mesh) mesh.position.set(pos.x, pos.y, pos.z);
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}
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renderer.render(scene, camera);
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raf = requestAnimationFrame(render);
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};
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render();
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return () => {
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cancelAnimationFrame(raf);
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window.removeEventListener('resize', onResize);
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renderer.dispose();
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mount.removeChild(renderer.domElement);
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};
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}, [bodies, ut]);
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return <div ref={mountRef} style={{ width: '100%', height: '100%' }} />;
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}
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function bodyColor(id: string): number {
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// Map common body names to colors; default to white
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const map: Record<string, number> = {
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kerbol: 0xffcc33,
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kerbin: 0x3a7d8c,
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mun: 0xaaaaaa,
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minmus: 0x997a66,
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duna: 0xc46030,
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ike: 0x776655,
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eve: 0x6b4ea0,
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gilly: 0x665544,
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jool: 0xa55a2a,
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laythe: 0x4a6da0,
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vall: 0x665544,
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tylo: 0x997a66,
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bop: 0x444444,
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pol: 0x333333,
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moho: 0x664433,
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eeloo: 0xeeeeff,
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};
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return map[id] ?? 0xffffff;
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}
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{
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id: 'kerbin',
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name: 'Kerbin',
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kind: 'planet',
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parentId: 'kerbol',
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radius: 600_000,
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sphereOfInfluence: 84_159_286,
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gravitationalParameter: 3.5316e12,
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rotationPeriod: 21_600,
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axialTilt: 0,
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orbit: {
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semiMajorAxis: 13_599_840_256,
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eccentricity: 0.05,
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inclination: 0,
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longitudeOfAscendingNode: 0,
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argumentOfPeriapsis: 0,
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meanAnomalyAtEpoch: 0.7,
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epoch: 0,
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},
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},
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{
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id: 'mun',
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name: 'Mun',
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kind: 'moon',
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parentId: 'kerbin',
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radius: 200_000,
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sphereOfInfluence: 2_429_559,
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gravitationalParameter: 6.514e10,
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rotationPeriod: 138_984,
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axialTilt: 0,
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orbit: {
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semiMajorAxis: 12_000_000,
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eccentricity: 0,
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inclination: 0,
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longitudeOfAscendingNode: 0,
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argumentOfPeriapsis: 0,
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meanAnomalyAtEpoch: 1.0,
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epoch: 0,
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},
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},
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],
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vessels: [],
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groundStations: [],
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};
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export function App() {
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const { bodies, ut, setUt, error } = useUniverse();
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const [playing, setPlaying] = useState(true);
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const [speed, setSpeed] = useState(60); // 1s of wall = 60s of KSP UT
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const { snapshot, status, lastUpdate, messageCount, error } = useLiveState(API_URL);
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const liveUt = snapshot?.ut ?? 0;
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// Time controls
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const [displayUt, setDisplayUt] = useState<number>(liveUt);
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const [playing, setPlaying] = useState(true);
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const [speed, setSpeed] = useState(1);
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// Selection
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const [selectedId, setSelectedId] = useState<string | null>(null);
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// Focus toggles
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const [showPlanetOrbits, setShowPlanetOrbits] = useState(true);
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const [showMoonOrbits, setShowMoonOrbits] = useState(true);
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const [showVesselOrbits, setShowVesselOrbits] = useState(true);
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// When a new snapshot arrives, jump displayUt to liveUt if we're
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// currently "in sync" (playing and at the live edge).
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useEffect(() => {
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if (playing && displayUt >= liveUt - 1) {
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setDisplayUt(liveUt);
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [liveUt]);
|
||||
|
||||
// Advance displayUt when playing
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useEffect(() => {
|
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if (!playing) return;
|
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const id = setInterval(() => setUt((u) => u + speed), 1000);
|
||||
const id = setInterval(() => {
|
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setDisplayUt((u) => u + speed);
|
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}, 1000);
|
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return () => clearInterval(id);
|
||||
}, [playing, speed]);
|
||||
|
||||
const displaySnapshot: UniverseSnapshot = snapshot ?? FALLBACK_SNAPSHOT;
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const vesselCount = displaySnapshot.vessels.length;
|
||||
const bodyCount = displaySnapshot.bodies.length;
|
||||
|
||||
return (
|
||||
<div style={{ width: '100vw', height: '100vh', position: 'relative', background: '#000' }}>
|
||||
<Scene bodies={bodies} ut={ut} />
|
||||
<Scene
|
||||
snapshot={displaySnapshot}
|
||||
ut={displayUt}
|
||||
followId={selectedId}
|
||||
showPlanetOrbits={showPlanetOrbits}
|
||||
showMoonOrbits={showMoonOrbits}
|
||||
showVesselOrbits={showVesselOrbits}
|
||||
onSelect={setSelectedId}
|
||||
/>
|
||||
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: 12,
|
||||
left: 12,
|
||||
padding: '0.5rem 0.75rem',
|
||||
background: 'rgba(0,0,0,0.6)',
|
||||
color: 'white',
|
||||
borderRadius: 6,
|
||||
fontFamily: 'monospace',
|
||||
fontSize: 13,
|
||||
<StatusPill
|
||||
status={status}
|
||||
lastUpdate={lastUpdate}
|
||||
messageCount={messageCount}
|
||||
vesselCount={vesselCount}
|
||||
bodyCount={bodyCount}
|
||||
/>
|
||||
|
||||
<TimeControls
|
||||
ut={displayUt}
|
||||
liveUt={liveUt}
|
||||
playing={playing}
|
||||
speed={speed}
|
||||
onPlayPause={() => setPlaying((p) => !p)}
|
||||
onSpeed={(s) => {
|
||||
setSpeed(s);
|
||||
if (s > 0) setPlaying(true);
|
||||
}}
|
||||
>
|
||||
<div style={{ display: 'flex', gap: '0.5rem', alignItems: 'center' }}>
|
||||
<strong>Kerbal RT</strong>
|
||||
<Pill tone={error ? 'danger' : 'success'}>
|
||||
{error ? 'API offline' : `${bodies.length} bodies`}
|
||||
</Pill>
|
||||
onReverse={() => setSpeed((s) => -s)}
|
||||
onReset={() => {
|
||||
setDisplayUt(liveUt);
|
||||
setPlaying(true);
|
||||
setSpeed(1);
|
||||
setSelectedId(null);
|
||||
}}
|
||||
onScrub={(u) => {
|
||||
setDisplayUt(u);
|
||||
setPlaying(false);
|
||||
}}
|
||||
/>
|
||||
|
||||
<VesselList
|
||||
vessels={displaySnapshot.vessels}
|
||||
selectedId={selectedId}
|
||||
onSelect={setSelectedId}
|
||||
/>
|
||||
|
||||
<FocusPanel
|
||||
showPlanetOrbits={showPlanetOrbits}
|
||||
showMoonOrbits={showMoonOrbits}
|
||||
showVesselOrbits={showVesselOrbits}
|
||||
onTogglePlanet={() => setShowPlanetOrbits((v) => !v)}
|
||||
onToggleMoon={() => setShowMoonOrbits((v) => !v)}
|
||||
onToggleVessel={() => setShowVesselOrbits((v) => !v)}
|
||||
/>
|
||||
|
||||
<CalculatorsPanel snapshot={displaySnapshot} scanFromUt={displayUt} />
|
||||
|
||||
{error && (
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
bottom: 12,
|
||||
left: 12,
|
||||
padding: '0.4rem 0.6rem',
|
||||
background: 'rgba(200, 0, 0, 0.3)',
|
||||
color: '#fff',
|
||||
borderRadius: 4,
|
||||
fontFamily: 'monospace',
|
||||
fontSize: 11,
|
||||
}}
|
||||
>
|
||||
{error}
|
||||
</div>
|
||||
<div style={{ marginTop: 4 }}>UT {formatUtAsKspDate(ut)}</div>
|
||||
<div style={{ display: 'flex', gap: '0.25rem', marginTop: 8 }}>
|
||||
<button onClick={() => setPlaying((p) => !p)}>{playing ? '⏸' : '▶'}</button>
|
||||
<button onClick={() => setUt(0)}>Reset</button>
|
||||
{[1, 60, 3600, 86400].map((s) => (
|
||||
<button
|
||||
key={s}
|
||||
onClick={() => setSpeed(s)}
|
||||
style={{ fontWeight: speed === s ? 'bold' : 'normal' }}
|
||||
>
|
||||
×{s < 60 ? s : s < 3600 ? `${s / 60}m` : `${s / 3600}h`}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
bottom: 12,
|
||||
right: 12,
|
||||
color: 'rgba(255,255,255,0.5)',
|
||||
fontSize: 11,
|
||||
color: 'rgba(255,255,255,0.4)',
|
||||
fontSize: 10,
|
||||
fontFamily: 'monospace',
|
||||
}}
|
||||
>
|
||||
Phase 0 skeleton · Three.js
|
||||
Phase 2 — live map · mock-telemetry driving the WS
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
@@ -0,0 +1,243 @@
|
||||
/**
|
||||
* Eclipse calculator — finds the next N times when the sun (Kerbol)
|
||||
* is occluded from an observer's point of view by another body.
|
||||
*
|
||||
* Algorithm: scan forward in UT at fixed steps, refining around
|
||||
* the transition points with bisection. Treats the sun as a point
|
||||
* source (parallel rays) — accurate for KSP scale.
|
||||
*/
|
||||
import type { CelestialBody } from '@kerbal-rt/shared-types';
|
||||
import { bodyPositionAt } from '../scene/layout.js';
|
||||
import { shadowFraction } from '@kerbal-rt/orbital-math';
|
||||
|
||||
export interface EclipseWindow {
|
||||
/** UT at which the eclipse begins (sun starts being occluded). */
|
||||
utStart: number;
|
||||
/** UT at which the eclipse ends. */
|
||||
utEnd: number;
|
||||
/** Maximum shadow fraction during the window (0..1). */
|
||||
maxFraction: number;
|
||||
/** UT at which the max occurs. */
|
||||
utPeak: number;
|
||||
}
|
||||
|
||||
export interface EclipseOptions {
|
||||
observerId: string;
|
||||
eclipserId: string;
|
||||
/** Scan starts at this UT. */
|
||||
startUt: number;
|
||||
/** How many windows to find. */
|
||||
count?: number;
|
||||
/** Max time to scan forward (default ~1 KSP year). */
|
||||
maxSearchTime?: number;
|
||||
/** Coarse scan step (default 600 = 10 KSP minutes). */
|
||||
stepSec?: number;
|
||||
/** Threshold for "eclipse started". */
|
||||
threshold?: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the next `count` eclipse windows where `eclipser` occludes
|
||||
* the sun as seen from `observer`.
|
||||
*
|
||||
* Returns an empty array if observer and eclipser are the same body
|
||||
* or if either is Kerbol (the sun can't eclipse itself, and
|
||||
* eclipsers behind the sun don't make sense).
|
||||
*/
|
||||
export function findEclipseWindows(
|
||||
bodies: CelestialBody[],
|
||||
options: EclipseOptions,
|
||||
): EclipseWindow[] {
|
||||
const {
|
||||
observerId,
|
||||
eclipserId,
|
||||
startUt,
|
||||
count = 3,
|
||||
maxSearchTime = 426 * 6 * 3600, // 1 KSP year
|
||||
stepSec = 600,
|
||||
threshold = 0.05,
|
||||
} = options;
|
||||
|
||||
if (observerId === eclipserId) return [];
|
||||
const observer = bodies.find((b) => b.id === observerId);
|
||||
const eclipser = bodies.find((b) => b.id === eclipserId);
|
||||
if (!observer || !eclipser) return [];
|
||||
|
||||
const windows: EclipseWindow[] = [];
|
||||
const end = startUt + maxSearchTime;
|
||||
|
||||
// Coarse scan: find the start of an eclipse (transition from below
|
||||
// threshold to above threshold). Then refine to find utStart, utPeak,
|
||||
// utEnd.
|
||||
let inEclipse = false;
|
||||
let current: Partial<EclipseWindow> = {};
|
||||
|
||||
// If we start in the middle of an eclipse, bisect backwards to find utStart.
|
||||
const startF = computeShadowFraction(bodies, observerId, eclipserId, startUt);
|
||||
if (startF > threshold) {
|
||||
inEclipse = true;
|
||||
const utStart = refine(
|
||||
bodies,
|
||||
observerId,
|
||||
eclipserId,
|
||||
Math.max(0, startUt - stepSec),
|
||||
startUt,
|
||||
threshold,
|
||||
'down',
|
||||
);
|
||||
current = { utStart };
|
||||
}
|
||||
|
||||
let t = startUt + stepSec;
|
||||
while (t < end && windows.length < count) {
|
||||
const f = computeShadowFraction(bodies, observerId, eclipserId, t);
|
||||
if (!inEclipse && f > threshold) {
|
||||
// Eclipse just started — bisect to find exact start
|
||||
const utStart = refine(bodies, observerId, eclipserId, t - stepSec, t, threshold, 'up');
|
||||
inEclipse = true;
|
||||
current = { utStart };
|
||||
} else if (inEclipse && f < threshold) {
|
||||
// Eclipse just ended
|
||||
const utEnd = refine(bodies, observerId, eclipserId, t - stepSec, t, threshold, 'down');
|
||||
const utPeak = refine(
|
||||
bodies,
|
||||
observerId,
|
||||
eclipserId,
|
||||
current.utStart!,
|
||||
utEnd,
|
||||
threshold,
|
||||
'max',
|
||||
);
|
||||
const maxFraction = computeShadowFraction(bodies, observerId, eclipserId, utPeak);
|
||||
windows.push({
|
||||
utStart: current.utStart!,
|
||||
utPeak,
|
||||
utEnd,
|
||||
maxFraction,
|
||||
});
|
||||
inEclipse = false;
|
||||
current = {};
|
||||
}
|
||||
t += stepSec;
|
||||
}
|
||||
|
||||
// If we ended while still in eclipse, close it.
|
||||
if (inEclipse) {
|
||||
const utEnd = refine(
|
||||
bodies,
|
||||
observerId,
|
||||
eclipserId,
|
||||
t - stepSec,
|
||||
t + stepSec,
|
||||
threshold,
|
||||
'down',
|
||||
);
|
||||
const utPeak = refine(
|
||||
bodies,
|
||||
observerId,
|
||||
eclipserId,
|
||||
current.utStart!,
|
||||
utEnd,
|
||||
threshold,
|
||||
'max',
|
||||
);
|
||||
const maxFraction = computeShadowFraction(bodies, observerId, eclipserId, utPeak);
|
||||
windows.push({
|
||||
utStart: current.utStart!,
|
||||
utPeak,
|
||||
utEnd,
|
||||
maxFraction,
|
||||
});
|
||||
}
|
||||
|
||||
return windows;
|
||||
}
|
||||
|
||||
/** Shadow fraction at a single instant. */
|
||||
export function computeShadowFraction(
|
||||
bodies: CelestialBody[],
|
||||
observerId: string,
|
||||
eclipserId: string,
|
||||
ut: number,
|
||||
): number {
|
||||
const observer = bodies.find((b) => b.id === observerId);
|
||||
const eclipser = bodies.find((b) => b.id === eclipserId);
|
||||
if (!observer || !eclipser) return 0;
|
||||
|
||||
// Sun is Kerbol (the system root). For this to work the catalog
|
||||
// must have a single body with parentId === null — the star.
|
||||
const sun = bodies.find((b) => b.parentId === null);
|
||||
if (!sun) return 0;
|
||||
|
||||
// The reference frame for shadowFraction is: vectors from the
|
||||
// observer toward the sun, and from the observer toward the
|
||||
// eclipser. We compute them in heliocentric coordinates then
|
||||
// shift.
|
||||
const sunPos = bodyPositionAt(bodies, sun.id, ut);
|
||||
const eclipserPos = bodyPositionAt(bodies, eclipserId, ut);
|
||||
const observerPos = bodyPositionAt(bodies, observerId, ut);
|
||||
|
||||
// For solar eclipses, "eclipser" sits between observer and sun.
|
||||
// We treat the eclipser as the occluder and the sun as the light
|
||||
// source. shadowFraction() expects: vector from observer to sun,
|
||||
// and vector from observer to eclipser.
|
||||
// Observer-to-sun = sunPos - observerPos
|
||||
// Observer-to-eclipser = eclipserPos - observerPos
|
||||
// BUT shadowFraction actually wants: vector from observer to sun,
|
||||
// and the eclipser center RELATIVE to the observer-to-sun line.
|
||||
// Re-reading the function: it computes perpDist of occluder
|
||||
// center to sun-direction line, and uses the sun-direction
|
||||
// projection. So the right call is:
|
||||
return shadowFraction(
|
||||
{ x: sunPos.x - observerPos.x, y: sunPos.y - observerPos.y, z: sunPos.z - observerPos.z },
|
||||
{
|
||||
x: eclipserPos.x - observerPos.x,
|
||||
y: eclipserPos.y - observerPos.y,
|
||||
z: eclipserPos.z - observerPos.z,
|
||||
},
|
||||
eclipser.radius,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Bisection to find when the shadow fraction crosses the threshold.
|
||||
* direction = 'up' → find t such that f(t) ≈ threshold going upward
|
||||
* direction = 'down' → find t such that f(t) ≈ threshold going downward
|
||||
* direction = 'max' → find t that maximizes f in the range
|
||||
*/
|
||||
function refine(
|
||||
bodies: CelestialBody[],
|
||||
observerId: string,
|
||||
eclipserId: string,
|
||||
tLo: number,
|
||||
tHi: number,
|
||||
threshold: number,
|
||||
direction: 'up' | 'down' | 'max',
|
||||
): number {
|
||||
if (direction === 'max') {
|
||||
// Golden-section or simple ternary search on a small interval.
|
||||
// For 600s windows this is plenty.
|
||||
let lo = tLo;
|
||||
let hi = tHi;
|
||||
for (let i = 0; i < 32; i++) {
|
||||
const m1 = lo + (hi - lo) / 3;
|
||||
const m2 = hi - (hi - lo) / 3;
|
||||
const f1 = computeShadowFraction(bodies, observerId, eclipserId, m1);
|
||||
const f2 = computeShadowFraction(bodies, observerId, eclipserId, m2);
|
||||
if (f1 < f2) lo = m1;
|
||||
else hi = m2;
|
||||
}
|
||||
return (lo + hi) / 2;
|
||||
}
|
||||
|
||||
// Bisection: 30 iterations gets us to 1-second precision on a 600s range.
|
||||
let lo = tLo;
|
||||
let hi = tHi;
|
||||
for (let i = 0; i < 30; i++) {
|
||||
const mid = (lo + hi) / 2;
|
||||
const f = computeShadowFraction(bodies, observerId, eclipserId, mid);
|
||||
if (direction === 'up' ? f < threshold : f > threshold) lo = mid;
|
||||
else hi = mid;
|
||||
}
|
||||
return (lo + hi) / 2;
|
||||
}
|
||||
@@ -0,0 +1,151 @@
|
||||
/**
|
||||
* Overpass calculator — finds the next N closest approaches between
|
||||
* a vessel and a target (vessel, body, or ground station).
|
||||
*
|
||||
* Approach: sample the distance at fixed steps, then refine each
|
||||
* minimum with ternary search.
|
||||
*/
|
||||
import type { CelestialBody, Vessel, GroundStation } from '@kerbal-rt/shared-types';
|
||||
import { bodyPositionAt, vesselPositionAt } from '../scene/layout.js';
|
||||
|
||||
export type TargetKind = 'vessel' | 'body' | 'station';
|
||||
|
||||
export interface Target {
|
||||
kind: TargetKind;
|
||||
id: string;
|
||||
name: string;
|
||||
}
|
||||
|
||||
export interface OverpassWindow {
|
||||
/** UT at which the closest approach occurs. */
|
||||
utPeak: number;
|
||||
/** Distance at closest approach (meters). */
|
||||
minDistance: number;
|
||||
/** The target. */
|
||||
target: Target;
|
||||
}
|
||||
|
||||
export interface OverpassOptions {
|
||||
observer: Vessel;
|
||||
target: Target;
|
||||
bodies: CelestialBody[];
|
||||
vessels: Vessel[];
|
||||
groundStations: GroundStation[];
|
||||
startUt: number;
|
||||
count?: number;
|
||||
maxSearchTime?: number;
|
||||
stepSec?: number;
|
||||
/** Distance threshold for "interesting" passes (default 1000 km). */
|
||||
distanceThreshold?: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the next `count` closest-approach events.
|
||||
*
|
||||
* Coarse scan: at each step, compute distance. Track the local minima
|
||||
* (a point lower than both neighbors). For each local min, refine
|
||||
* with ternary search to find the true peak (min distance).
|
||||
*
|
||||
* Returns at most `count` events with minDistance < distanceThreshold.
|
||||
*/
|
||||
export function findOverpasses(options: OverpassOptions): OverpassWindow[] {
|
||||
const {
|
||||
observer,
|
||||
target,
|
||||
bodies,
|
||||
vessels,
|
||||
groundStations,
|
||||
startUt,
|
||||
count = 5,
|
||||
maxSearchTime = 426 * 6 * 3600, // 1 KSP year
|
||||
stepSec = 120, // 2 minutes
|
||||
distanceThreshold = 1_000_000, // 1000 km
|
||||
} = options;
|
||||
|
||||
const dist = (t: number) => distanceAt(bodies, vessels, groundStations, observer, target, t);
|
||||
|
||||
const passes: OverpassWindow[] = [];
|
||||
const end = startUt + maxSearchTime;
|
||||
let prev = dist(startUt);
|
||||
let curr = prev;
|
||||
let t = startUt + stepSec;
|
||||
|
||||
while (t < end && passes.length < count) {
|
||||
const next = dist(t);
|
||||
// Local minimum: curr < prev AND curr < next
|
||||
if (curr < prev && curr < next && curr < distanceThreshold) {
|
||||
// Refine
|
||||
const utPeak = refineMinimum((a: number) => dist(a), t - stepSec, t + stepSec);
|
||||
const minDistance = dist(utPeak);
|
||||
passes.push({ utPeak, minDistance, target });
|
||||
// Skip ahead past the peak so we don't double-count
|
||||
t = utPeak + stepSec * 5;
|
||||
prev = dist(t);
|
||||
curr = prev;
|
||||
t += stepSec;
|
||||
continue;
|
||||
}
|
||||
prev = curr;
|
||||
curr = next;
|
||||
t += stepSec;
|
||||
}
|
||||
|
||||
return passes;
|
||||
}
|
||||
|
||||
function distanceAt(
|
||||
bodies: CelestialBody[],
|
||||
vessels: Vessel[],
|
||||
groundStations: GroundStation[],
|
||||
observer: Vessel,
|
||||
target: Target,
|
||||
ut: number,
|
||||
): number {
|
||||
const obs = vesselPositionAt(bodies, observer, ut);
|
||||
let tgt: { x: number; y: number; z: number };
|
||||
if (target.kind === 'vessel') {
|
||||
const v = vessels.find((x) => x.id === target.id);
|
||||
if (!v) return Number.POSITIVE_INFINITY;
|
||||
tgt = vesselPositionAt(bodies, v, ut);
|
||||
} else if (target.kind === 'body') {
|
||||
tgt = bodyPositionAt(bodies, target.id, ut);
|
||||
} else {
|
||||
// station
|
||||
const s = groundStations.find((x) => x.id === target.id);
|
||||
if (!s) return Number.POSITIVE_INFINITY;
|
||||
const body = bodies.find((b) => b.id === s.bodyId);
|
||||
if (!body) return Number.POSITIVE_INFINITY;
|
||||
const bodyPos = bodyPositionAt(bodies, body.id, ut);
|
||||
// Ground station sits on the body surface. Convert (lat, lon, alt)
|
||||
// to a heliocentric offset relative to the body's center.
|
||||
// For simplicity (no rotation) we just add a small offset along
|
||||
// the body's orbital direction.
|
||||
const R = body.radius + s.alt;
|
||||
const lat = (s.lat * Math.PI) / 180;
|
||||
const lon = (s.lon * Math.PI) / 180;
|
||||
tgt = {
|
||||
x: bodyPos.x + R * Math.cos(lat) * Math.cos(lon),
|
||||
y: bodyPos.y + R * Math.cos(lat) * Math.sin(lon),
|
||||
z: bodyPos.z + R * Math.sin(lat),
|
||||
};
|
||||
}
|
||||
const dx = obs.x - tgt.x;
|
||||
const dy = obs.y - tgt.y;
|
||||
const dz = obs.z - tgt.z;
|
||||
return Math.hypot(dx, dy, dz);
|
||||
}
|
||||
|
||||
/** Ternary search to find the minimum of dist in [tLo, tHi]. */
|
||||
function refineMinimum(dist: (t: number) => number, tLo: number, tHi: number): number {
|
||||
let lo = tLo;
|
||||
let hi = tHi;
|
||||
for (let i = 0; i < 40; i++) {
|
||||
const m1 = lo + (hi - lo) / 3;
|
||||
const m2 = hi - (hi - lo) / 3;
|
||||
const f1 = dist(m1);
|
||||
const f2 = dist(m2);
|
||||
if (f1 > f2) lo = m1;
|
||||
else hi = m2;
|
||||
}
|
||||
return (lo + hi) / 2;
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
/**
|
||||
* useLiveState — subscribe to the kerbal-rt API over WebSocket and
|
||||
* expose the latest UniverseSnapshot plus connection status.
|
||||
*
|
||||
* Auto-reconnects with exponential backoff on drop. Falls back to
|
||||
* polling /api/v1/state every 5s if WebSocket fails to connect after
|
||||
* 3 retries (e.g. a proxy doesn't support upgrade).
|
||||
*/
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import type { LiveMessage, UniverseSnapshot } from '@kerbal-rt/shared-types';
|
||||
|
||||
export type ConnectionState = 'connecting' | 'open' | 'closed' | 'fallback';
|
||||
|
||||
export interface LiveState {
|
||||
snapshot: UniverseSnapshot | null;
|
||||
status: ConnectionState;
|
||||
lastUpdate: string | null;
|
||||
messageCount: number;
|
||||
error: string | null;
|
||||
}
|
||||
|
||||
const RECONNECT_DELAYS_MS = [1000, 2000, 5000, 10_000, 30_000];
|
||||
|
||||
export function useLiveState(apiUrl: string): LiveState {
|
||||
const [snapshot, setSnapshot] = useState<UniverseSnapshot | null>(null);
|
||||
const [status, setStatus] = useState<ConnectionState>('connecting');
|
||||
const [lastUpdate, setLastUpdate] = useState<string | null>(null);
|
||||
const [messageCount, setMessageCount] = useState(0);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const reconnectAttempt = useRef(0);
|
||||
const stopped = useRef(false);
|
||||
|
||||
useEffect(() => {
|
||||
stopped.current = false;
|
||||
let pollTimer: number | null = null;
|
||||
let reconnectTimer: number | null = null;
|
||||
let ws: WebSocket | null = null;
|
||||
|
||||
const startPollingFallback = () => {
|
||||
if (pollTimer) return;
|
||||
setStatus('fallback');
|
||||
const tick = async () => {
|
||||
try {
|
||||
const res = await fetch(`${apiUrl}/api/v1/state`);
|
||||
if (res.ok) {
|
||||
const body = await res.json();
|
||||
if (!body.error && body.data) {
|
||||
setSnapshot(body.data as UniverseSnapshot);
|
||||
setLastUpdate(new Date().toISOString());
|
||||
setMessageCount((n) => n + 1);
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
setError(String((e as Error).message ?? e));
|
||||
}
|
||||
};
|
||||
void tick();
|
||||
pollTimer = window.setInterval(tick, 5000);
|
||||
};
|
||||
|
||||
const scheduleReconnect = () => {
|
||||
if (stopped.current) return;
|
||||
if (reconnectAttempt.current >= RECONNECT_DELAYS_MS.length) {
|
||||
// Gave up on WS, fall back to polling.
|
||||
startPollingFallback();
|
||||
return;
|
||||
}
|
||||
const delay = RECONNECT_DELAYS_MS[reconnectAttempt.current] ?? 30_000;
|
||||
reconnectAttempt.current += 1;
|
||||
setStatus('closed');
|
||||
reconnectTimer = window.setTimeout(connect, delay);
|
||||
};
|
||||
|
||||
const connect = () => {
|
||||
if (stopped.current) return;
|
||||
setStatus('connecting');
|
||||
setError(null);
|
||||
const wsUrl = apiUrl.replace(/^http/, 'ws') + '/api/v1/live';
|
||||
try {
|
||||
ws = new WebSocket(wsUrl);
|
||||
} catch (e) {
|
||||
setError(String((e as Error).message ?? e));
|
||||
scheduleReconnect();
|
||||
return;
|
||||
}
|
||||
ws.onopen = () => {
|
||||
setStatus('open');
|
||||
reconnectAttempt.current = 0; // success — reset backoff
|
||||
};
|
||||
ws.onmessage = (event) => {
|
||||
setMessageCount((n) => n + 1);
|
||||
setLastUpdate(new Date().toISOString());
|
||||
try {
|
||||
const msg = JSON.parse(event.data) as LiveMessage;
|
||||
if (msg.type === 'snapshot') {
|
||||
setSnapshot(msg.snapshot);
|
||||
}
|
||||
} catch (e) {
|
||||
setError(`bad message: ${String((e as Error).message ?? e)}`);
|
||||
}
|
||||
};
|
||||
ws.onerror = () => {
|
||||
// close will fire too
|
||||
};
|
||||
ws.onclose = () => {
|
||||
scheduleReconnect();
|
||||
};
|
||||
};
|
||||
|
||||
connect();
|
||||
return () => {
|
||||
stopped.current = true;
|
||||
if (reconnectTimer) window.clearTimeout(reconnectTimer);
|
||||
if (pollTimer) window.clearInterval(pollTimer);
|
||||
if (ws) {
|
||||
ws.onclose = null;
|
||||
ws.close();
|
||||
}
|
||||
};
|
||||
}, [apiUrl]);
|
||||
|
||||
return { snapshot, status, lastUpdate, messageCount, error };
|
||||
}
|
||||
@@ -0,0 +1,365 @@
|
||||
/**
|
||||
* CalculatorsPanel — collapsible panel with two calculators:
|
||||
*
|
||||
* - Eclipse: when does the sun get occluded for a given observer
|
||||
* by a given body?
|
||||
* - Overpass: when does a vessel come closest to a target
|
||||
* (vessel / body / ground station)?
|
||||
*
|
||||
* The math lives in ./calculators/{eclipse,overpass}.ts and is
|
||||
* tested independently.
|
||||
*/
|
||||
import { useMemo, useState } from 'react';
|
||||
import type { UniverseSnapshot, Vessel } from '@kerbal-rt/shared-types';
|
||||
import { findEclipseWindows, type EclipseWindow } from '../calculators/eclipse.js';
|
||||
import { findOverpasses, type OverpassWindow, type Target } from '../calculators/overpass.js';
|
||||
import { formatKspTime } from '../timeFormat.js';
|
||||
|
||||
export interface CalculatorsPanelProps {
|
||||
snapshot: UniverseSnapshot;
|
||||
/** UT to start scanning from. Usually the current scene UT. */
|
||||
scanFromUt: number;
|
||||
}
|
||||
|
||||
const PANEL_STYLE: React.CSSProperties = {
|
||||
position: 'absolute',
|
||||
bottom: 12,
|
||||
left: '50%',
|
||||
transform: 'translateX(-50%)',
|
||||
width: 540,
|
||||
maxHeight: 'calc(100vh - 200px)',
|
||||
background: 'rgba(0,0,0,0.7)',
|
||||
color: 'white',
|
||||
borderRadius: 6,
|
||||
fontFamily: 'monospace',
|
||||
fontSize: 12,
|
||||
backdropFilter: 'blur(4px)',
|
||||
border: '1px solid rgba(255,255,255,0.1)',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
overflow: 'hidden',
|
||||
};
|
||||
|
||||
const HEADER_STYLE: React.CSSProperties = {
|
||||
padding: '0.4rem 0.7rem',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: 6,
|
||||
borderBottom: '1px solid rgba(255,255,255,0.1)',
|
||||
cursor: 'pointer',
|
||||
userSelect: 'none',
|
||||
};
|
||||
|
||||
const TAB_STYLE: (active: boolean) => React.CSSProperties = (active) => ({
|
||||
padding: '0.4rem 0.7rem',
|
||||
cursor: 'pointer',
|
||||
background: active ? 'rgba(255,255,255,0.12)' : 'transparent',
|
||||
borderRight: '1px solid rgba(255,255,255,0.05)',
|
||||
});
|
||||
|
||||
const BODY_STYLE: React.CSSProperties = {
|
||||
padding: '0.6rem 0.7rem',
|
||||
overflow: 'auto',
|
||||
maxHeight: 280,
|
||||
};
|
||||
|
||||
const ROW_STYLE: React.CSSProperties = {
|
||||
display: 'flex',
|
||||
gap: 4,
|
||||
alignItems: 'center',
|
||||
marginBottom: 4,
|
||||
fontSize: 11,
|
||||
};
|
||||
|
||||
const INPUT_STYLE: React.CSSProperties = {
|
||||
background: 'rgba(0,0,0,0.4)',
|
||||
color: 'white',
|
||||
border: '1px solid rgba(255,255,255,0.15)',
|
||||
padding: '0.15rem 0.3rem',
|
||||
borderRadius: 3,
|
||||
fontFamily: 'inherit',
|
||||
fontSize: 11,
|
||||
};
|
||||
|
||||
const RESULT_STYLE: React.CSSProperties = {
|
||||
marginTop: 8,
|
||||
padding: '0.3rem 0.5rem',
|
||||
background: 'rgba(255,255,255,0.04)',
|
||||
borderRadius: 3,
|
||||
fontSize: 11,
|
||||
};
|
||||
|
||||
const BUTTON_STYLE: React.CSSProperties = {
|
||||
background: 'rgba(68, 170, 255, 0.2)',
|
||||
border: '1px solid rgba(68, 170, 255, 0.4)',
|
||||
color: 'white',
|
||||
padding: '0.2rem 0.5rem',
|
||||
borderRadius: 3,
|
||||
cursor: 'pointer',
|
||||
fontFamily: 'inherit',
|
||||
fontSize: 11,
|
||||
};
|
||||
|
||||
type Tab = 'eclipse' | 'overpass';
|
||||
|
||||
export function CalculatorsPanel({ snapshot, scanFromUt }: CalculatorsPanelProps) {
|
||||
const [open, setOpen] = useState(false);
|
||||
const [tab, setTab] = useState<Tab>('eclipse');
|
||||
|
||||
return (
|
||||
<div style={PANEL_STYLE}>
|
||||
<div style={HEADER_STYLE} onClick={() => setOpen((o) => !o)}>
|
||||
<span
|
||||
style={{
|
||||
fontWeight: 700,
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.05em',
|
||||
fontSize: 10,
|
||||
}}
|
||||
>
|
||||
Calculators
|
||||
</span>
|
||||
<div style={{ flex: 1 }} />
|
||||
<span style={{ opacity: 0.6, fontSize: 10 }}>{open ? '▼' : '▲'}</span>
|
||||
</div>
|
||||
{open && (
|
||||
<>
|
||||
<div style={{ display: 'flex', borderBottom: '1px solid rgba(255,255,255,0.1)' }}>
|
||||
<div style={TAB_STYLE(tab === 'eclipse')} onClick={() => setTab('eclipse')}>
|
||||
Eclipse
|
||||
</div>
|
||||
<div style={TAB_STYLE(tab === 'overpass')} onClick={() => setTab('overpass')}>
|
||||
Overpass
|
||||
</div>
|
||||
</div>
|
||||
<div style={BODY_STYLE}>
|
||||
{tab === 'eclipse' ? (
|
||||
<EclipseTab snapshot={snapshot} scanFromUt={scanFromUt} />
|
||||
) : (
|
||||
<OverpassTab snapshot={snapshot} scanFromUt={scanFromUt} />
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// ─── Eclipse tab ──────────────────────────────────────────────────────────
|
||||
|
||||
function EclipseTab({ snapshot, scanFromUt }: { snapshot: UniverseSnapshot; scanFromUt: number }) {
|
||||
const planets = snapshot.bodies.filter((b) => b.kind === 'planet');
|
||||
const moons = snapshot.bodies.filter((b) => b.kind === 'moon');
|
||||
const observers = [...planets, ...moons];
|
||||
const eclipsers = snapshot.bodies.filter((b) => b.kind !== 'star');
|
||||
|
||||
const [observerId, setObserverId] = useState<string>(observers[0]?.id ?? '');
|
||||
const [eclipserId, setEclipserId] = useState<string>(eclipsers[1]?.id ?? eclipsers[0]?.id ?? '');
|
||||
const [result, setResult] = useState<EclipseWindow[] | null>(null);
|
||||
|
||||
const canRun = !!observerId && !!eclipserId && observerId !== eclipserId;
|
||||
|
||||
const calculate = () => {
|
||||
if (!canRun) return;
|
||||
const windows = findEclipseWindows(snapshot.bodies, {
|
||||
observerId,
|
||||
eclipserId,
|
||||
startUt: scanFromUt,
|
||||
count: 3,
|
||||
});
|
||||
setResult(windows);
|
||||
};
|
||||
|
||||
return (
|
||||
<div>
|
||||
<div style={ROW_STYLE}>
|
||||
<span style={{ minWidth: 70 }}>Observer:</span>
|
||||
<select
|
||||
style={INPUT_STYLE}
|
||||
value={observerId}
|
||||
onChange={(e) => setObserverId(e.target.value)}
|
||||
>
|
||||
{observers.map((b) => (
|
||||
<option key={b.id} value={b.id}>
|
||||
{b.name}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
<div style={ROW_STYLE}>
|
||||
<span style={{ minWidth: 70 }}>Eclipser:</span>
|
||||
<select
|
||||
style={INPUT_STYLE}
|
||||
value={eclipserId}
|
||||
onChange={(e) => setEclipserId(e.target.value)}
|
||||
>
|
||||
{eclipsers.map((b) => (
|
||||
<option key={b.id} value={b.id}>
|
||||
{b.name}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
<div style={ROW_STYLE}>
|
||||
<span style={{ minWidth: 70 }}>From UT:</span>
|
||||
<span style={{ opacity: 0.8 }}>{formatKspTime(scanFromUt)}</span>
|
||||
</div>
|
||||
<div style={ROW_STYLE}>
|
||||
<button style={BUTTON_STYLE} onClick={calculate} disabled={!canRun}>
|
||||
Calculate
|
||||
</button>
|
||||
</div>
|
||||
{result !== null && (
|
||||
<div>
|
||||
{result.length === 0 ? (
|
||||
<div style={{ ...RESULT_STYLE, opacity: 0.6 }}>
|
||||
No eclipse windows found within 1 KSP year.
|
||||
</div>
|
||||
) : (
|
||||
result.map((w, i) => (
|
||||
<div key={i} style={RESULT_STYLE}>
|
||||
<div>
|
||||
#{i + 1} — {formatKspTime(w.utStart)} → {formatKspTime(w.utEnd)}
|
||||
</div>
|
||||
<div style={{ opacity: 0.7, fontSize: 10 }}>
|
||||
peak at {formatKspTime(w.utPeak)}, max fraction {(w.maxFraction * 100).toFixed(0)}
|
||||
%
|
||||
</div>
|
||||
</div>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// ─── Overpass tab ─────────────────────────────────────────────────────────
|
||||
|
||||
function OverpassTab({ snapshot, scanFromUt }: { snapshot: UniverseSnapshot; scanFromUt: number }) {
|
||||
const vessels = snapshot.vessels;
|
||||
const allBodies = snapshot.bodies;
|
||||
|
||||
const [observerId, setObserverId] = useState<string>(vessels[0]?.id ?? '');
|
||||
const [targetKind, setTargetKind] = useState<'vessel' | 'body' | 'station'>('body');
|
||||
const [targetId, setTargetId] = useState<string>(
|
||||
allBodies.find((b) => b.kind === 'planet')?.id ?? '',
|
||||
);
|
||||
const [distanceKm, setDistanceKm] = useState(1000);
|
||||
const [result, setResult] = useState<OverpassWindow[] | null>(null);
|
||||
|
||||
const observer = vessels.find((v: Vessel) => v.id === observerId);
|
||||
const targetOptions = useMemo(() => {
|
||||
if (targetKind === 'vessel') return vessels.filter((v) => v.id !== observerId);
|
||||
if (targetKind === 'body') return allBodies.filter((b) => b.kind !== 'star');
|
||||
return snapshot.groundStations;
|
||||
}, [targetKind, observerId, vessels, allBodies, snapshot.groundStations]);
|
||||
|
||||
const target: Target | null = useMemo(() => {
|
||||
if (!targetId) return null;
|
||||
return {
|
||||
kind: targetKind,
|
||||
id: targetId,
|
||||
name: targetOptions.find((o) => o.id === targetId)?.name ?? targetId,
|
||||
};
|
||||
}, [targetKind, targetId, targetOptions]);
|
||||
|
||||
const canRun = !!observer && !!target;
|
||||
|
||||
const calculate = () => {
|
||||
if (!canRun || !target) return;
|
||||
const passes = findOverpasses({
|
||||
observer,
|
||||
target,
|
||||
bodies: snapshot.bodies,
|
||||
vessels: snapshot.vessels,
|
||||
groundStations: snapshot.groundStations,
|
||||
startUt: scanFromUt,
|
||||
count: 5,
|
||||
distanceThreshold: distanceKm * 1000,
|
||||
});
|
||||
setResult(passes);
|
||||
};
|
||||
|
||||
return (
|
||||
<div>
|
||||
<div style={ROW_STYLE}>
|
||||
<span style={{ minWidth: 80 }}>Observer:</span>
|
||||
<select
|
||||
style={INPUT_STYLE}
|
||||
value={observerId}
|
||||
onChange={(e) => setObserverId(e.target.value)}
|
||||
>
|
||||
{vessels.map((v) => (
|
||||
<option key={v.id} value={v.id}>
|
||||
{v.name}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
<div style={ROW_STYLE}>
|
||||
<span style={{ minWidth: 80 }}>Target kind:</span>
|
||||
<select
|
||||
style={INPUT_STYLE}
|
||||
value={targetKind}
|
||||
onChange={(e) => {
|
||||
const k = e.target.value as 'vessel' | 'body' | 'station';
|
||||
setTargetKind(k);
|
||||
setTargetId(targetOptions[0]?.id ?? '');
|
||||
}}
|
||||
>
|
||||
<option value="vessel">Vessel</option>
|
||||
<option value="body">Body</option>
|
||||
<option value="station">Ground station</option>
|
||||
</select>
|
||||
</div>
|
||||
<div style={ROW_STYLE}>
|
||||
<span style={{ minWidth: 80 }}>Target:</span>
|
||||
<select style={INPUT_STYLE} value={targetId} onChange={(e) => setTargetId(e.target.value)}>
|
||||
{targetOptions.map((o) => (
|
||||
<option key={o.id} value={o.id}>
|
||||
{o.name}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
<div style={ROW_STYLE}>
|
||||
<span style={{ minWidth: 80 }}>Max dist:</span>
|
||||
<input
|
||||
type="number"
|
||||
min={1}
|
||||
step={100}
|
||||
value={distanceKm}
|
||||
onChange={(e) => setDistanceKm(Number(e.target.value))}
|
||||
style={{ ...INPUT_STYLE, width: 90 }}
|
||||
/>
|
||||
<span style={{ opacity: 0.6, fontSize: 10 }}>km</span>
|
||||
</div>
|
||||
<div style={ROW_STYLE}>
|
||||
<button style={BUTTON_STYLE} onClick={calculate} disabled={!canRun}>
|
||||
Calculate
|
||||
</button>
|
||||
</div>
|
||||
{result !== null && (
|
||||
<div>
|
||||
{result.length === 0 ? (
|
||||
<div style={{ ...RESULT_STYLE, opacity: 0.6 }}>
|
||||
No passes within {distanceKm} km in the next KSP year.
|
||||
</div>
|
||||
) : (
|
||||
result.map((w, i) => (
|
||||
<div key={i} style={RESULT_STYLE}>
|
||||
<div>
|
||||
#{i + 1} — {formatKspTime(w.utPeak)}
|
||||
</div>
|
||||
<div style={{ opacity: 0.7, fontSize: 10 }}>
|
||||
{target?.name}: min distance {(w.minDistance / 1000).toFixed(1)} km
|
||||
</div>
|
||||
</div>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
/**
|
||||
* FocusPanel — toggles for which orbit-line categories are visible.
|
||||
*/
|
||||
export interface FocusPanelProps {
|
||||
showPlanetOrbits: boolean;
|
||||
showMoonOrbits: boolean;
|
||||
showVesselOrbits: boolean;
|
||||
onTogglePlanet: () => void;
|
||||
onToggleMoon: () => void;
|
||||
onToggleVessel: () => void;
|
||||
}
|
||||
|
||||
const PANEL_STYLE: React.CSSProperties = {
|
||||
position: 'absolute',
|
||||
top: 12,
|
||||
right: 12,
|
||||
padding: '0.5rem 0.75rem',
|
||||
background: 'rgba(0,0,0,0.7)',
|
||||
color: 'white',
|
||||
borderRadius: 6,
|
||||
fontSize: 11,
|
||||
fontFamily: 'monospace',
|
||||
backdropFilter: 'blur(4px)',
|
||||
border: '1px solid rgba(255,255,255,0.1)',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: 4,
|
||||
};
|
||||
|
||||
const ROW_STYLE: React.CSSProperties = {
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: 6,
|
||||
cursor: 'pointer',
|
||||
userSelect: 'none',
|
||||
};
|
||||
|
||||
export function FocusPanel(props: FocusPanelProps) {
|
||||
const {
|
||||
showPlanetOrbits,
|
||||
showMoonOrbits,
|
||||
showVesselOrbits,
|
||||
onTogglePlanet,
|
||||
onToggleMoon,
|
||||
onToggleVessel,
|
||||
} = props;
|
||||
return (
|
||||
<div style={PANEL_STYLE}>
|
||||
<div
|
||||
style={{
|
||||
fontSize: 10,
|
||||
opacity: 0.6,
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.05em',
|
||||
marginBottom: 4,
|
||||
}}
|
||||
>
|
||||
Orbits
|
||||
</div>
|
||||
<label style={ROW_STYLE}>
|
||||
<input type="checkbox" checked={showPlanetOrbits} onChange={onTogglePlanet} />
|
||||
Planets
|
||||
</label>
|
||||
<label style={ROW_STYLE}>
|
||||
<input type="checkbox" checked={showMoonOrbits} onChange={onToggleMoon} />
|
||||
Moons
|
||||
</label>
|
||||
<label style={ROW_STYLE}>
|
||||
<input type="checkbox" checked={showVesselOrbits} onChange={onToggleVessel} />
|
||||
Vessels
|
||||
</label>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
/**
|
||||
* StatusPill — connection + stale-data indicator.
|
||||
*
|
||||
* Shows:
|
||||
* - WS connection state (open / connecting / closed / fallback)
|
||||
* - "Data may be stale" warning if lastUpdate > STALE_THRESHOLD_S
|
||||
* - Number of messages received
|
||||
*/
|
||||
import { Pill } from '@kerbal-rt/ui';
|
||||
import type { ConnectionState } from '../hooks/useLiveState.js';
|
||||
|
||||
export interface StatusPillProps {
|
||||
status: ConnectionState;
|
||||
lastUpdate: string | null;
|
||||
messageCount: number;
|
||||
vesselCount: number;
|
||||
bodyCount: number;
|
||||
}
|
||||
|
||||
const STALE_THRESHOLD_S = 60;
|
||||
|
||||
export function StatusPill({
|
||||
status,
|
||||
lastUpdate,
|
||||
messageCount,
|
||||
vesselCount,
|
||||
bodyCount,
|
||||
}: StatusPillProps) {
|
||||
const isStale = lastUpdate
|
||||
? (Date.now() - new Date(lastUpdate).getTime()) / 1000 > STALE_THRESHOLD_S
|
||||
: true;
|
||||
const tone =
|
||||
status === 'open' && !isStale
|
||||
? 'success'
|
||||
: status === 'connecting' || status === 'fallback'
|
||||
? 'warn'
|
||||
: 'danger';
|
||||
const label =
|
||||
status === 'open'
|
||||
? isStale
|
||||
? 'STALE'
|
||||
: 'LIVE'
|
||||
: status === 'connecting'
|
||||
? 'CONNECTING'
|
||||
: status === 'fallback'
|
||||
? 'POLLING'
|
||||
: 'OFFLINE';
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: 12,
|
||||
left: '50%',
|
||||
transform: 'translateX(-50%)',
|
||||
display: 'flex',
|
||||
gap: 6,
|
||||
padding: '0.4rem 0.6rem',
|
||||
background: 'rgba(0,0,0,0.6)',
|
||||
borderRadius: 6,
|
||||
backdropFilter: 'blur(4px)',
|
||||
border: '1px solid rgba(255,255,255,0.1)',
|
||||
fontFamily: 'monospace',
|
||||
fontSize: 11,
|
||||
}}
|
||||
>
|
||||
<Pill tone={tone}>{label}</Pill>
|
||||
<Pill tone="neutral">{bodyCount} bodies</Pill>
|
||||
<Pill tone="neutral">{vesselCount} vessels</Pill>
|
||||
<Pill tone="neutral">{messageCount} msgs</Pill>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
/**
|
||||
* TimeControls — play/pause, speed multiplier, reverse, reset,
|
||||
* and a slider to scrub the simulation UT.
|
||||
*
|
||||
* Time source of truth: `ut`. The Scene re-propagates every time
|
||||
* `ut` changes. Mock-telemetry advances UT at 1 KSP-second per
|
||||
* wall-clock second; pressing ▶ at speed ×1 gives you live
|
||||
* playback. Higher speeds fast-forward.
|
||||
*/
|
||||
import type { ChangeEvent } from 'react';
|
||||
import { formatKspTime, formatKspDuration } from '../timeFormat.js';
|
||||
|
||||
export interface TimeControlsProps {
|
||||
ut: number;
|
||||
/** UT of the most recent server snapshot (the "live edge"). */
|
||||
liveUt: number;
|
||||
playing: boolean;
|
||||
speed: number;
|
||||
onPlayPause: () => void;
|
||||
onSpeed: (s: number) => void;
|
||||
onReverse: () => void;
|
||||
onReset: () => void;
|
||||
onScrub: (ut: number) => void;
|
||||
}
|
||||
|
||||
const SPEEDS: { value: number; label: string }[] = [
|
||||
{ value: 1, label: '×1' },
|
||||
{ value: 10, label: '×10' },
|
||||
{ value: 100, label: '×100' },
|
||||
{ value: 1000, label: '×1k' },
|
||||
{ value: 10000, label: '×10k' },
|
||||
{ value: 100000, label: '×100k' },
|
||||
];
|
||||
|
||||
const PANEL_STYLE: React.CSSProperties = {
|
||||
position: 'absolute',
|
||||
top: 12,
|
||||
left: 12,
|
||||
padding: '0.5rem 0.75rem',
|
||||
background: 'rgba(0,0,0,0.7)',
|
||||
color: 'white',
|
||||
borderRadius: 6,
|
||||
fontFamily: 'monospace',
|
||||
fontSize: 12,
|
||||
minWidth: 380,
|
||||
backdropFilter: 'blur(4px)',
|
||||
border: '1px solid rgba(255,255,255,0.1)',
|
||||
};
|
||||
|
||||
const BUTTON_STYLE: React.CSSProperties = {
|
||||
background: 'rgba(255,255,255,0.08)',
|
||||
border: '1px solid rgba(255,255,255,0.15)',
|
||||
color: '#e6e6ee',
|
||||
padding: '0.2rem 0.4rem',
|
||||
borderRadius: 3,
|
||||
cursor: 'pointer',
|
||||
fontSize: 11,
|
||||
};
|
||||
|
||||
const ACTIVE_BUTTON: React.CSSProperties = {
|
||||
...BUTTON_STYLE,
|
||||
fontWeight: 700,
|
||||
background: 'rgba(255,255,255,0.2)',
|
||||
};
|
||||
|
||||
export function TimeControls(props: TimeControlsProps) {
|
||||
const { ut, liveUt, playing, speed, onPlayPause, onSpeed, onReverse, onReset, onScrub } = props;
|
||||
const isLive = ut === liveUt;
|
||||
const behind = liveUt - ut;
|
||||
const behindLabel =
|
||||
behind === 0
|
||||
? 'live'
|
||||
: behind > 0
|
||||
? `${formatKspDuration(behind)} behind`
|
||||
: `${formatKspDuration(-behind)} ahead`;
|
||||
|
||||
return (
|
||||
<div style={PANEL_STYLE}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: 6, marginBottom: 6 }}>
|
||||
<button onClick={onPlayPause} style={BUTTON_STYLE} title={playing ? 'Pause' : 'Play'}>
|
||||
{playing ? '⏸' : '▶'}
|
||||
</button>
|
||||
<button onClick={onReverse} style={BUTTON_STYLE} title="Reverse time">
|
||||
⏪
|
||||
</button>
|
||||
<button onClick={onReset} style={BUTTON_STYLE} title="Snap to live">
|
||||
⤴
|
||||
</button>
|
||||
<div style={{ flex: 1 }} />
|
||||
{SPEEDS.map((s) => (
|
||||
<button
|
||||
key={s.value}
|
||||
onClick={() => onSpeed(s.value)}
|
||||
style={speed === s.value ? ACTIVE_BUTTON : BUTTON_STYLE}
|
||||
>
|
||||
{s.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: 6, fontSize: 11 }}>
|
||||
<span style={{ opacity: 0.6 }}>UT</span>
|
||||
<span style={{ minWidth: 120 }}>{formatKspTime(ut)}</span>
|
||||
<input
|
||||
type="range"
|
||||
min={Math.max(0, liveUt - 5 * 365 * 24 * 3600)}
|
||||
max={liveUt + 365 * 24 * 3600}
|
||||
step={60}
|
||||
value={ut}
|
||||
onChange={(e: ChangeEvent<HTMLInputElement>) => onScrub(Number(e.target.value))}
|
||||
style={{ flex: 1 }}
|
||||
/>
|
||||
<span
|
||||
style={{
|
||||
opacity: 0.7,
|
||||
color: isLive ? '#7dff7d' : '#ffcc44',
|
||||
minWidth: 90,
|
||||
textAlign: 'right',
|
||||
}}
|
||||
>
|
||||
{behindLabel}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
/**
|
||||
* VesselList — sidebar of currently-known vessels.
|
||||
*
|
||||
* Click a vessel to track it (the camera follows + the orbit is
|
||||
* highlighted). Click again to untrack.
|
||||
*/
|
||||
import type { Vessel } from '@kerbal-rt/shared-types';
|
||||
import { vesselColor } from '../scene/color.js';
|
||||
|
||||
export interface VesselListProps {
|
||||
vessels: Vessel[];
|
||||
selectedId: string | null;
|
||||
onSelect: (id: string | null) => void;
|
||||
}
|
||||
|
||||
const PANEL_STYLE: React.CSSProperties = {
|
||||
position: 'absolute',
|
||||
top: 110,
|
||||
left: 12,
|
||||
width: 280,
|
||||
maxHeight: 'calc(100vh - 200px)',
|
||||
overflow: 'auto',
|
||||
padding: '0.5rem',
|
||||
background: 'rgba(0,0,0,0.7)',
|
||||
color: 'white',
|
||||
borderRadius: 6,
|
||||
fontSize: 12,
|
||||
fontFamily: 'monospace',
|
||||
backdropFilter: 'blur(4px)',
|
||||
border: '1px solid rgba(255,255,255,0.1)',
|
||||
};
|
||||
|
||||
const ROW_STYLE: React.CSSProperties = {
|
||||
padding: '0.4rem 0.5rem',
|
||||
marginBottom: 2,
|
||||
borderRadius: 3,
|
||||
cursor: 'pointer',
|
||||
background: 'rgba(255,255,255,0.04)',
|
||||
border: '1px solid transparent',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: 6,
|
||||
};
|
||||
|
||||
const ROW_ACTIVE: React.CSSProperties = {
|
||||
...ROW_STYLE,
|
||||
background: 'rgba(255,255,255,0.12)',
|
||||
border: '1px solid rgba(255,255,255,0.3)',
|
||||
};
|
||||
|
||||
const DOT_STYLE: (color: number) => React.CSSProperties = (color) => ({
|
||||
width: 8,
|
||||
height: 8,
|
||||
borderRadius: '50%',
|
||||
background: `#${color.toString(16).padStart(6, '0')}`,
|
||||
flexShrink: 0,
|
||||
});
|
||||
|
||||
export function VesselList({ vessels, selectedId, onSelect }: VesselListProps) {
|
||||
const sorted = [...vessels].sort((a, b) => a.name.localeCompare(b.name));
|
||||
return (
|
||||
<div style={PANEL_STYLE}>
|
||||
<div
|
||||
style={{
|
||||
fontSize: 10,
|
||||
opacity: 0.6,
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.05em',
|
||||
marginBottom: 4,
|
||||
}}
|
||||
>
|
||||
Vessels ({vessels.length})
|
||||
</div>
|
||||
{sorted.length === 0 ? (
|
||||
<div style={{ opacity: 0.4, padding: 4 }}>No vessels yet.</div>
|
||||
) : (
|
||||
sorted.map((v) => {
|
||||
const color = vesselColor(v.owner);
|
||||
const isActive = selectedId === v.id;
|
||||
return (
|
||||
<div
|
||||
key={v.id}
|
||||
style={isActive ? ROW_ACTIVE : ROW_STYLE}
|
||||
onClick={() => onSelect(isActive ? null : v.id)}
|
||||
title={v.id}
|
||||
>
|
||||
<span style={DOT_STYLE(color)} />
|
||||
<div style={{ flex: 1, minWidth: 0 }}>
|
||||
<div
|
||||
style={{
|
||||
whiteSpace: 'nowrap',
|
||||
overflow: 'hidden',
|
||||
textOverflow: 'ellipsis',
|
||||
fontWeight: isActive ? 700 : 400,
|
||||
}}
|
||||
>
|
||||
{v.name}
|
||||
</div>
|
||||
<div style={{ opacity: 0.6, fontSize: 10 }}>
|
||||
{v.owner ?? '—'} · {v.situation.toLowerCase()} · {v.referenceBodyId}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,295 @@
|
||||
/**
|
||||
* Scene — the 3D Three.js rendering of the universe.
|
||||
*
|
||||
* - Builds body meshes, orbit lines, vessel markers
|
||||
* - Adds atmospheric glow on planets
|
||||
* - Uses CameraController for log-scale distance, mouse zoom,
|
||||
* drag-to-rotate, click-to-track via raycasting
|
||||
*/
|
||||
import { useEffect, useRef } from 'react';
|
||||
import * as THREE from 'three';
|
||||
import { sampleOrbit } from '@kerbal-rt/orbital-math';
|
||||
import type { UniverseSnapshot } from '@kerbal-rt/shared-types';
|
||||
import { bodyColor, vesselColor } from './color.js';
|
||||
import { bodyPositionAt, vesselPositionAt } from './layout.js';
|
||||
import { CameraController } from './camera.js';
|
||||
import { createGlow } from './glow.js';
|
||||
|
||||
export interface SceneProps {
|
||||
snapshot: UniverseSnapshot;
|
||||
ut: number;
|
||||
followId: string | null;
|
||||
showPlanetOrbits: boolean;
|
||||
showMoonOrbits: boolean;
|
||||
showVesselOrbits: boolean;
|
||||
onSelect: (id: string | null) => void;
|
||||
}
|
||||
|
||||
interface SceneRefs {
|
||||
scene: THREE.Scene;
|
||||
camera: THREE.PerspectiveCamera;
|
||||
renderer: THREE.WebGLRenderer;
|
||||
bodyMeshes: Map<string, THREE.Mesh>;
|
||||
vesselMeshes: Map<string, THREE.Mesh>;
|
||||
orbitLines: Map<string, THREE.Line>;
|
||||
controller: CameraController;
|
||||
raf: number;
|
||||
}
|
||||
|
||||
const ORBIT_OPACITY: Record<string, number> = {
|
||||
planet: 0.5,
|
||||
moon: 0.4,
|
||||
vessel: 0.6,
|
||||
};
|
||||
|
||||
export function Scene(props: SceneProps) {
|
||||
const { snapshot, ut, followId, showPlanetOrbits, showMoonOrbits, showVesselOrbits, onSelect } =
|
||||
props;
|
||||
const mountRef = useRef<HTMLDivElement>(null);
|
||||
const refsRef = useRef<SceneRefs | null>(null);
|
||||
// Latest-snapshot / ut / followId refs so the camera controller
|
||||
// always sees the current values without needing to be recreated.
|
||||
const stateRef = useRef({ snapshot, ut, followId, onSelect });
|
||||
stateRef.current = { snapshot, ut, followId, onSelect };
|
||||
|
||||
// One-time scene setup
|
||||
useEffect(() => {
|
||||
const mount = mountRef.current;
|
||||
if (!mount) return;
|
||||
const refs = createScene(mount, stateRef);
|
||||
refsRef.current = refs;
|
||||
|
||||
const onResize = () => {
|
||||
const r = refsRef.current;
|
||||
if (!r) return;
|
||||
const w = mount.clientWidth;
|
||||
const h = mount.clientHeight;
|
||||
r.camera.aspect = w / h;
|
||||
r.camera.updateProjectionMatrix();
|
||||
r.renderer.setSize(w, h);
|
||||
};
|
||||
window.addEventListener('resize', onResize);
|
||||
|
||||
return () => {
|
||||
window.removeEventListener('resize', onResize);
|
||||
cancelAnimationFrame(refs.raf);
|
||||
refs.controller.dispose();
|
||||
refs.renderer.dispose();
|
||||
if (mount.contains(refs.renderer.domElement)) {
|
||||
mount.removeChild(refs.renderer.domElement);
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
// Rebuild meshes when bodies/vessels set changes
|
||||
useEffect(() => {
|
||||
const refs = refsRef.current;
|
||||
if (!refs) return;
|
||||
rebuildMeshes(refs, snapshot);
|
||||
}, [snapshot.bodies, snapshot.vessels, snapshot]);
|
||||
|
||||
// Toggle orbit visibility
|
||||
useEffect(() => {
|
||||
const refs = refsRef.current;
|
||||
if (!refs) return;
|
||||
for (const [id, line] of refs.orbitLines.entries()) {
|
||||
const isPlanet = snapshot.bodies.find((b) => b.id === id && b.kind === 'planet');
|
||||
const isMoon = snapshot.bodies.find((b) => b.id === id && b.kind === 'moon');
|
||||
if (isPlanet) line.visible = showPlanetOrbits;
|
||||
else if (isMoon) line.visible = showMoonOrbits;
|
||||
else line.visible = showVesselOrbits;
|
||||
}
|
||||
}, [showPlanetOrbits, showMoonOrbits, showVesselOrbits, snapshot.bodies]);
|
||||
|
||||
// Per-frame
|
||||
useEffect(() => {
|
||||
const refs = refsRef.current;
|
||||
if (!refs) return;
|
||||
|
||||
let lastUt = Number.NEGATIVE_INFINITY;
|
||||
const render = () => {
|
||||
const cur = stateRef.current;
|
||||
if (cur.ut !== lastUt) {
|
||||
lastUt = cur.ut;
|
||||
positionMeshes(refs, cur.snapshot, cur.ut);
|
||||
}
|
||||
refs.controller.update();
|
||||
refs.renderer.render(refs.scene, refs.camera);
|
||||
refs.raf = requestAnimationFrame(render);
|
||||
};
|
||||
refs.raf = requestAnimationFrame(render);
|
||||
return () => cancelAnimationFrame(refs.raf);
|
||||
}, []);
|
||||
|
||||
return <div ref={mountRef} style={{ width: '100%', height: '100%', cursor: 'grab' }} />;
|
||||
}
|
||||
|
||||
// ─── Three.js setup helpers ────────────────────────────────────────────────
|
||||
|
||||
function createScene(
|
||||
mount: HTMLDivElement,
|
||||
stateRef: React.MutableRefObject<{
|
||||
snapshot: UniverseSnapshot;
|
||||
ut: number;
|
||||
followId: string | null;
|
||||
onSelect: (id: string | null) => void;
|
||||
}>,
|
||||
): SceneRefs {
|
||||
const width = mount.clientWidth;
|
||||
const height = mount.clientHeight;
|
||||
|
||||
const scene = new THREE.Scene();
|
||||
scene.background = new THREE.Color(0x000005);
|
||||
|
||||
const camera = new THREE.PerspectiveCamera(60, width / height, 1e6, 1e12);
|
||||
camera.position.set(0, 5e9, 1.5e10);
|
||||
camera.lookAt(0, 0, 0);
|
||||
|
||||
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
||||
renderer.setSize(width, height);
|
||||
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
||||
mount.appendChild(renderer.domElement);
|
||||
|
||||
scene.add(new THREE.AmbientLight(0x404040, 0.4));
|
||||
scene.add(new THREE.PointLight(0xffffff, 2, 0, 0));
|
||||
|
||||
const controller = new CameraController({
|
||||
camera,
|
||||
domElement: mount,
|
||||
getSnapshot: () => stateRef.current.snapshot,
|
||||
getUt: () => stateRef.current.ut,
|
||||
getFollowId: () => stateRef.current.followId,
|
||||
onSelect: (id) => stateRef.current.onSelect(id),
|
||||
});
|
||||
|
||||
return {
|
||||
scene,
|
||||
camera,
|
||||
renderer,
|
||||
bodyMeshes: new Map(),
|
||||
vesselMeshes: new Map(),
|
||||
orbitLines: new Map(),
|
||||
controller,
|
||||
raf: 0,
|
||||
};
|
||||
}
|
||||
|
||||
function rebuildMeshes(refs: SceneRefs, snap: UniverseSnapshot): void {
|
||||
for (const mesh of refs.bodyMeshes.values()) {
|
||||
refs.scene.remove(mesh);
|
||||
mesh.geometry.dispose();
|
||||
if (Array.isArray(mesh.material)) {
|
||||
mesh.material.forEach((m) => m.dispose());
|
||||
} else {
|
||||
(mesh.material as THREE.Material).dispose();
|
||||
}
|
||||
}
|
||||
for (const mesh of refs.vesselMeshes.values()) {
|
||||
refs.scene.remove(mesh);
|
||||
mesh.geometry.dispose();
|
||||
(mesh.material as THREE.Material).dispose();
|
||||
}
|
||||
for (const line of refs.orbitLines.values()) {
|
||||
refs.scene.remove(line);
|
||||
line.geometry.dispose();
|
||||
(line.material as THREE.Material).dispose();
|
||||
}
|
||||
refs.bodyMeshes.clear();
|
||||
refs.vesselMeshes.clear();
|
||||
refs.orbitLines.clear();
|
||||
|
||||
for (const body of snap.bodies) {
|
||||
if (body.kind === 'star') {
|
||||
const geo = new THREE.SphereGeometry(Math.max(body.radius, 1e8), 32, 16);
|
||||
const mat = new THREE.MeshBasicMaterial({ color: bodyColor(body.id) });
|
||||
const mesh = new THREE.Mesh(geo, mat);
|
||||
mesh.userData = { id: body.id };
|
||||
refs.scene.add(mesh);
|
||||
refs.bodyMeshes.set(body.id, mesh);
|
||||
continue;
|
||||
}
|
||||
if (body.parentId === null) continue;
|
||||
|
||||
const displayRadius = Math.max(body.radius, 1e6);
|
||||
const geo = new THREE.SphereGeometry(displayRadius, 32, 16);
|
||||
const mat = new THREE.MeshPhongMaterial({
|
||||
color: bodyColor(body.id),
|
||||
emissive: 0x111111,
|
||||
});
|
||||
const mesh = new THREE.Mesh(geo, mat);
|
||||
mesh.userData = { id: body.id };
|
||||
refs.scene.add(mesh);
|
||||
refs.bodyMeshes.set(body.id, mesh);
|
||||
|
||||
// Atmospheric glow for planets/moons (skip very small bodies)
|
||||
if (body.kind === 'planet' || (body.kind === 'moon' && body.radius > 100_000)) {
|
||||
const glow = createGlow(body.radius, bodyColor(body.id), 0.35, 1.35);
|
||||
mesh.add(glow); // attach as child so it follows position
|
||||
}
|
||||
|
||||
// Orbit line
|
||||
const points = sampleOrbit(body.orbit, body.gravitationalParameter, 256);
|
||||
const positions = new Float32Array(points.length * 3);
|
||||
points.forEach((p, i) => {
|
||||
positions[i * 3] = p.x;
|
||||
positions[i * 3 + 1] = p.y;
|
||||
positions[i * 3 + 2] = p.z;
|
||||
});
|
||||
const lineGeo = new THREE.BufferGeometry();
|
||||
lineGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
||||
const lineMat = new THREE.LineBasicMaterial({
|
||||
color: bodyColor(body.id),
|
||||
opacity: ORBIT_OPACITY[body.kind] ?? 0.5,
|
||||
transparent: true,
|
||||
});
|
||||
const line = new THREE.LineLoop(lineGeo, lineMat);
|
||||
refs.scene.add(line);
|
||||
refs.orbitLines.set(body.id, line);
|
||||
}
|
||||
|
||||
for (const vessel of snap.vessels) {
|
||||
const geo = new THREE.SphereGeometry(2e5, 12, 8);
|
||||
const mat = new THREE.MeshBasicMaterial({ color: vesselColor(vessel.owner) });
|
||||
const mesh = new THREE.Mesh(geo, mat);
|
||||
mesh.userData = { id: vessel.id };
|
||||
refs.scene.add(mesh);
|
||||
refs.vesselMeshes.set(vessel.id, mesh);
|
||||
|
||||
if (vessel.referenceBodyId) {
|
||||
const ref = snap.bodies.find((b) => b.id === vessel.referenceBodyId);
|
||||
if (ref) {
|
||||
const points = sampleOrbit(vessel.orbit, ref.gravitationalParameter, 128);
|
||||
const positions = new Float32Array(points.length * 3);
|
||||
points.forEach((p, i) => {
|
||||
positions[i * 3] = p.x;
|
||||
positions[i * 3 + 1] = p.y;
|
||||
positions[i * 3 + 2] = p.z;
|
||||
});
|
||||
const lineGeo = new THREE.BufferGeometry();
|
||||
lineGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
||||
const lineMat = new THREE.LineBasicMaterial({
|
||||
color: vesselColor(vessel.owner),
|
||||
opacity: 0.5,
|
||||
transparent: true,
|
||||
});
|
||||
const line = new THREE.LineLoop(lineGeo, lineMat);
|
||||
refs.scene.add(line);
|
||||
refs.orbitLines.set(vessel.id, line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function positionMeshes(refs: SceneRefs, snap: UniverseSnapshot, ut: number): void {
|
||||
for (const body of snap.bodies) {
|
||||
if (body.kind === 'star' || body.parentId === null) continue;
|
||||
const pos = bodyPositionAt(snap.bodies, body.id, ut);
|
||||
const mesh = refs.bodyMeshes.get(body.id);
|
||||
if (mesh) mesh.position.set(pos.x, pos.y, pos.z);
|
||||
}
|
||||
for (const vessel of snap.vessels) {
|
||||
const pos = vesselPositionAt(snap.bodies, vessel, ut);
|
||||
const mesh = refs.vesselMeshes.get(vessel.id);
|
||||
if (mesh) mesh.position.set(pos.x, pos.y, pos.z);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,224 @@
|
||||
/**
|
||||
* Camera controller — log-scale distance, mouse wheel zoom,
|
||||
* drag-to-rotate, click-to-track via raycasting.
|
||||
*
|
||||
* Three modes:
|
||||
* - 'free' : user-controlled, no target
|
||||
* - 'follow' : tracks a vessel/body (smooth lerp to position)
|
||||
*
|
||||
* Log-scale: the user operates in "zoom levels" z ∈ [-3, 12]. We
|
||||
* map z → camera distance via d = exp(z) * 1e8 m. This gives a smooth
|
||||
* range from ~50 Mm to ~1 Tm, covering Kerbin (13.6 Gm) to Jool (68.8 Gm)
|
||||
* with reasonable framing.
|
||||
*/
|
||||
import * as THREE from 'three';
|
||||
import type { UniverseSnapshot, CelestialBody, Vessel } from '@kerbal-rt/shared-types';
|
||||
import { bodyPositionAt, vesselPositionAt } from './layout.js';
|
||||
import { inverseLogScale } from './layout.js';
|
||||
|
||||
export interface CameraControllerOptions {
|
||||
camera: THREE.PerspectiveCamera;
|
||||
domElement: HTMLElement;
|
||||
getSnapshot: () => UniverseSnapshot;
|
||||
getUt: () => number;
|
||||
getFollowId: () => string | null;
|
||||
/** Notify host when a vessel/body is clicked in the scene. */
|
||||
onSelect: (id: string | null) => void;
|
||||
}
|
||||
|
||||
export class CameraController {
|
||||
private opts: CameraControllerOptions;
|
||||
/** Camera "zoom level" — log-scale distance from origin/target. */
|
||||
private zoomLevel = inverseLogScale(1.5e10);
|
||||
/** Spherical coords around the current target. */
|
||||
private azimuth = 0;
|
||||
private elevation = 0.3;
|
||||
private target = new THREE.Vector3(0, 0, 0);
|
||||
/** "free" or "follow" */
|
||||
private follow: boolean;
|
||||
/** Last computed distance (for follow lerp). */
|
||||
private desiredDistance = 1.5e10;
|
||||
|
||||
// Mouse state
|
||||
private dragging = false;
|
||||
private lastX = 0;
|
||||
private lastY = 0;
|
||||
private pointerDownPos: { x: number; y: number } | null = null;
|
||||
|
||||
constructor(opts: CameraControllerOptions) {
|
||||
this.opts = opts;
|
||||
this.follow = opts.getFollowId() !== null;
|
||||
|
||||
const dom = opts.domElement;
|
||||
dom.style.touchAction = 'none';
|
||||
|
||||
dom.addEventListener('mousedown', this.onMouseDown);
|
||||
dom.addEventListener('mousemove', this.onMouseMove);
|
||||
window.addEventListener('mouseup', this.onMouseUp);
|
||||
dom.addEventListener('wheel', this.onWheel, { passive: false });
|
||||
dom.addEventListener('click', this.onClick);
|
||||
}
|
||||
|
||||
dispose(): void {
|
||||
const dom = this.opts.domElement;
|
||||
dom.removeEventListener('mousedown', this.onMouseDown);
|
||||
dom.removeEventListener('mousemove', this.onMouseMove);
|
||||
window.removeEventListener('mouseup', this.onMouseUp);
|
||||
dom.removeEventListener('wheel', this.onWheel);
|
||||
dom.removeEventListener('click', this.onClick);
|
||||
}
|
||||
|
||||
/** Call once per frame to keep the camera in sync. */
|
||||
update(): void {
|
||||
const id = this.opts.getFollowId();
|
||||
const wantFollow = id !== null;
|
||||
if (wantFollow !== this.follow) {
|
||||
this.follow = wantFollow;
|
||||
}
|
||||
|
||||
if (this.follow && id) {
|
||||
const pos = this.resolveTargetPosition(id);
|
||||
if (pos) {
|
||||
this.target.lerp(new THREE.Vector3(pos.x, pos.y, pos.z), 0.1);
|
||||
// Zoom level is preserved (user zoom still works)
|
||||
this.desiredDistance = this.distanceForZoom();
|
||||
}
|
||||
} else {
|
||||
// Free mode: keep current target, just orbit around it
|
||||
this.desiredDistance = this.distanceForZoom();
|
||||
}
|
||||
|
||||
// Position the camera at (target + offset) where offset is
|
||||
// determined by spherical coords + distance.
|
||||
const sinE = Math.sin(this.elevation);
|
||||
const cosE = Math.cos(this.elevation);
|
||||
const sinA = Math.sin(this.azimuth);
|
||||
const cosA = Math.cos(this.azimuth);
|
||||
const offset = new THREE.Vector3(
|
||||
this.desiredDistance * cosE * sinA,
|
||||
this.desiredDistance * sinE,
|
||||
this.desiredDistance * cosE * cosA,
|
||||
);
|
||||
const desiredPos = this.target.clone().add(offset);
|
||||
this.opts.camera.position.lerp(desiredPos, 0.1);
|
||||
this.opts.camera.lookAt(this.target);
|
||||
}
|
||||
|
||||
/** Expose current target + distance for tests / external code. */
|
||||
getState(): { target: THREE.Vector3; distance: number; zoomLevel: number } {
|
||||
return {
|
||||
target: this.target.clone(),
|
||||
distance: this.desiredDistance,
|
||||
zoomLevel: this.zoomLevel,
|
||||
};
|
||||
}
|
||||
|
||||
// ── helpers ──────────────────────────────────────────────────────────
|
||||
|
||||
private distanceForZoom(): number {
|
||||
return Math.exp(this.zoomLevel) * 1e8;
|
||||
}
|
||||
|
||||
private resolveTargetPosition(id: string): { x: number; y: number; z: number } | null {
|
||||
const snap = this.opts.getSnapshot();
|
||||
const ut = this.opts.getUt();
|
||||
const vessel = snap.vessels.find((v: Vessel) => v.id === id);
|
||||
if (vessel) return vesselPositionAt(snap.bodies, vessel, ut);
|
||||
const body = snap.bodies.find((b: CelestialBody) => b.id === id);
|
||||
if (body) return bodyPositionAt(snap.bodies, id, ut);
|
||||
return null;
|
||||
}
|
||||
|
||||
// ── event handlers ──────────────────────────────────────────────────
|
||||
|
||||
private onMouseDown = (e: MouseEvent): void => {
|
||||
if (e.button !== 0) return;
|
||||
this.dragging = true;
|
||||
this.lastX = e.clientX;
|
||||
this.lastY = e.clientY;
|
||||
this.pointerDownPos = { x: e.clientX, y: e.clientY };
|
||||
};
|
||||
|
||||
private onMouseMove = (e: MouseEvent): void => {
|
||||
if (!this.dragging) return;
|
||||
const dx = e.clientX - this.lastX;
|
||||
const dy = e.clientY - this.lastY;
|
||||
this.lastX = e.clientX;
|
||||
this.lastY = e.clientY;
|
||||
// Sensitivity scaled to viewport
|
||||
const sens = 0.005;
|
||||
this.azimuth -= dx * sens;
|
||||
this.elevation += dy * sens;
|
||||
// Clamp elevation to avoid gimbal flip
|
||||
const HALF_PI = Math.PI / 2 - 0.05;
|
||||
if (this.elevation > HALF_PI) this.elevation = HALF_PI;
|
||||
if (this.elevation < -HALF_PI) this.elevation = -HALF_PI;
|
||||
};
|
||||
|
||||
private onMouseUp = (): void => {
|
||||
this.dragging = false;
|
||||
};
|
||||
|
||||
private onWheel = (e: WheelEvent): void => {
|
||||
e.preventDefault();
|
||||
// Positive deltaY = scroll down = zoom out (increase distance)
|
||||
const delta = e.deltaY * 0.001;
|
||||
this.zoomLevel = Math.max(-3, Math.min(12, this.zoomLevel + delta));
|
||||
};
|
||||
|
||||
private onClick = (e: MouseEvent): void => {
|
||||
// Only treat as a click if the pointer barely moved (not a drag)
|
||||
if (!this.pointerDownPos) return;
|
||||
const dx = e.clientX - this.pointerDownPos.x;
|
||||
const dy = e.clientY - this.pointerDownPos.y;
|
||||
if (Math.hypot(dx, dy) > 5) {
|
||||
this.pointerDownPos = null;
|
||||
return;
|
||||
}
|
||||
this.pointerDownPos = null;
|
||||
|
||||
// Raycast against body and vessel meshes
|
||||
const dom = this.opts.domElement;
|
||||
const rect = dom.getBoundingClientRect();
|
||||
const ndc = new THREE.Vector2(
|
||||
((e.clientX - rect.left) / rect.width) * 2 - 1,
|
||||
-((e.clientY - rect.top) / rect.height) * 2 + 1,
|
||||
);
|
||||
const raycaster = new THREE.Raycaster();
|
||||
raycaster.setFromCamera(ndc, this.opts.camera);
|
||||
|
||||
// Build a list of {mesh, id} from the scene
|
||||
const hits: { id: string; dist: number }[] = [];
|
||||
const snap = this.opts.getSnapshot();
|
||||
raycaster.intersectObjects(this.opts.camera.parent?.children ?? [], true).forEach((hit) => {
|
||||
const id = (hit.object.userData as { id?: string }).id;
|
||||
if (id) hits.push({ id, dist: hit.distance });
|
||||
});
|
||||
if (hits.length === 0) {
|
||||
this.opts.onSelect(null);
|
||||
return;
|
||||
}
|
||||
hits.sort((a, b) => a.dist - b.dist);
|
||||
// Toggle: if clicking the same selected object, deselect
|
||||
const current = this.opts.getFollowId();
|
||||
if (current && hits[0] && hits[0].id === current) {
|
||||
this.opts.onSelect(null);
|
||||
} else {
|
||||
this.opts.onSelect(hits[0]?.id ?? null);
|
||||
}
|
||||
// Snap zoom to a reasonable level for the new target
|
||||
if (hits[0]) {
|
||||
const pos = this.resolveTargetPosition(hits[0].id);
|
||||
if (pos) {
|
||||
this.target.set(pos.x, pos.y, pos.z);
|
||||
// Set zoom based on body size (bodies need more zoom out)
|
||||
const body = snap.bodies.find((b: CelestialBody) => b.id === hits[0]?.id);
|
||||
if (body) {
|
||||
this.zoomLevel = inverseLogScale(body.radius * 10);
|
||||
} else {
|
||||
this.zoomLevel = inverseLogScale(5e6);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* Color-coding for celestial bodies. Identical to the catalog in
|
||||
* apps/tools/mock-telemetry/src/catalog.ts so the mock and the
|
||||
* renderer agree.
|
||||
*
|
||||
* Returns a Three.js-friendly 0xRRGGBB number.
|
||||
*/
|
||||
export function bodyColor(id: string): number {
|
||||
const map: Record<string, number> = {
|
||||
kerbol: 0xffcc33,
|
||||
kerbin: 0x3a7d8c,
|
||||
mun: 0xaaaaaa,
|
||||
minmus: 0x997a66,
|
||||
duna: 0xc46030,
|
||||
ike: 0x776655,
|
||||
eve: 0x6b4ea0,
|
||||
gilly: 0x665544,
|
||||
jool: 0xa55a2a,
|
||||
laythe: 0x4a6da0,
|
||||
vall: 0x665544,
|
||||
tylo: 0x997a66,
|
||||
bop: 0x444444,
|
||||
pol: 0x333333,
|
||||
moho: 0x664433,
|
||||
dres: 0x665544,
|
||||
eeloo: 0xeeeeff,
|
||||
};
|
||||
return map[id] ?? 0xffffff;
|
||||
}
|
||||
|
||||
/**
|
||||
* Color-coding for vessels by owner agency.
|
||||
*/
|
||||
export function vesselColor(owner: string | null): number {
|
||||
const map: Record<string, number> = {
|
||||
KASA: 0x44aaff, // blue
|
||||
SPES: 0xff6644, // orange
|
||||
};
|
||||
return map[owner ?? ''] ?? 0xcccccc;
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
/**
|
||||
* Atmospheric glow — a simple additive shell around a body that fades
|
||||
* from a small radius to a larger one. Looks like a soft halo when
|
||||
* viewed from any angle.
|
||||
*
|
||||
* Implementation: a slightly larger sphere with a custom shader that
|
||||
* fades from opaque at the inner edge to transparent at the outer edge.
|
||||
* The fade uses view-direction dot product so we always see the rim.
|
||||
*/
|
||||
import * as THREE from 'three';
|
||||
|
||||
const VERTEX = /* glsl */ `
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewDir;
|
||||
void main() {
|
||||
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
|
||||
gl_Position = projectionMatrix * mvPosition;
|
||||
vNormal = normalize(normalMatrix * normal);
|
||||
vViewDir = normalize(-mvPosition.xyz);
|
||||
}
|
||||
`;
|
||||
|
||||
const FRAGMENT = /* glsl */ `
|
||||
uniform vec3 uColor;
|
||||
uniform float uIntensity;
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewDir;
|
||||
void main() {
|
||||
// Strongest at the rim (where the surface is parallel to view)
|
||||
float rim = 1.0 - max(0.0, dot(vNormal, vViewDir));
|
||||
rim = pow(rim, 2.5); // sharpen the falloff
|
||||
gl_FragColor = vec4(uColor * rim * uIntensity, rim);
|
||||
}
|
||||
`;
|
||||
|
||||
/**
|
||||
* Create a glow shell mesh for a body. Add it to the scene as a child
|
||||
* of the body so it follows the body's transform.
|
||||
*
|
||||
* @param bodyRadius the actual radius of the body
|
||||
* @param color the glow color
|
||||
* @param intensity brightness multiplier (0..1, default 0.4)
|
||||
* @param scaleFactor how much bigger than the body to make the shell
|
||||
*/
|
||||
export function createGlow(
|
||||
bodyRadius: number,
|
||||
color: number,
|
||||
intensity = 0.4,
|
||||
scaleFactor = 1.4,
|
||||
): THREE.Mesh {
|
||||
const inner = Math.max(bodyRadius, 1e6);
|
||||
const outer = inner * scaleFactor;
|
||||
const geo = new THREE.SphereGeometry(outer, 32, 16);
|
||||
const mat = new THREE.ShaderMaterial({
|
||||
uniforms: {
|
||||
uColor: { value: new THREE.Color(color) },
|
||||
uIntensity: { value: intensity },
|
||||
},
|
||||
vertexShader: VERTEX,
|
||||
fragmentShader: FRAGMENT,
|
||||
transparent: true,
|
||||
blending: THREE.AdditiveBlending,
|
||||
side: THREE.BackSide, // render the back side, so the rim shows on the outside
|
||||
depthWrite: false,
|
||||
});
|
||||
return new THREE.Mesh(geo, mat);
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
/**
|
||||
* Layout helpers for the 3D scene.
|
||||
*
|
||||
* - bodies are positioned in heliocentric inertial frame, in meters
|
||||
* - the KSP system is huge (Eeloo is ~9e10 m from Kerbol) so we
|
||||
* render with a logarithmic distance scale for the camera radius
|
||||
* to keep the inner planets visible alongside the outer ones
|
||||
*/
|
||||
import type { CelestialBody, Vessel } from '@kerbal-rt/shared-types';
|
||||
import { positionAt } from '@kerbal-rt/orbital-math';
|
||||
|
||||
/** Find a body's gravitational parameter (μ) given its id.
|
||||
* Misleadingly named "findParentMu" historically; the function
|
||||
* returns the body's own μ, used for propagating vessels around it. */
|
||||
export function findBodyMu(bodies: CelestialBody[], id: string | null): number {
|
||||
if (!id) return 0;
|
||||
const body = bodies.find((b) => b.id === id);
|
||||
return body?.gravitationalParameter ?? 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Position of a body in the heliocentric inertial frame, propagated
|
||||
* to the given UT. Walks up the parent chain so the result is the
|
||||
* true absolute position, not the parent-relative position.
|
||||
*/
|
||||
export function bodyPositionAt(
|
||||
bodies: CelestialBody[],
|
||||
bodyId: string,
|
||||
ut: number,
|
||||
): { x: number; y: number; z: number } {
|
||||
const body = bodies.find((b) => b.id === bodyId);
|
||||
if (!body) return { x: 0, y: 0, z: 0 };
|
||||
if (!body.parentId) return { x: 0, y: 0, z: 0 }; // system root
|
||||
const parent = bodies.find((b) => b.id === body.parentId);
|
||||
if (!parent) return { x: 0, y: 0, z: 0 };
|
||||
const parentPos = bodyPositionAt(bodies, parent.id, ut);
|
||||
const local = positionAt(body.orbit, parent.gravitationalParameter, ut);
|
||||
return {
|
||||
x: parentPos.x + local.x,
|
||||
y: parentPos.y + local.y,
|
||||
z: parentPos.z + local.z,
|
||||
};
|
||||
}
|
||||
|
||||
/** Position of a vessel, propagated to UT, in the heliocentric frame. */
|
||||
export function vesselPositionAt(
|
||||
bodies: CelestialBody[],
|
||||
vessel: Vessel,
|
||||
ut: number,
|
||||
): { x: number; y: number; z: number } {
|
||||
const refMu = findBodyMu(bodies, vessel.referenceBodyId);
|
||||
const refPos = bodyPositionAt(bodies, vessel.referenceBodyId, ut);
|
||||
const local = positionAt(vessel.orbit, refMu, ut);
|
||||
return {
|
||||
x: refPos.x + local.x,
|
||||
y: refPos.y + local.y,
|
||||
z: refPos.z + local.z,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Log-scaled camera distance. Maps a desired real distance to a
|
||||
* Three.js camera position that keeps both inner and outer planets
|
||||
* visible. d_real = exp(t) * 1e8 m → e.g. for t=4, distance=5.5e9 m.
|
||||
*/
|
||||
export function logScale(t: number): number {
|
||||
return Math.exp(t) * 1e8;
|
||||
}
|
||||
|
||||
export function inverseLogScale(d: number): number {
|
||||
return Math.log(d / 1e8);
|
||||
}
|
||||
|
||||
/** A reasonable initial camera radius that shows the inner planets. */
|
||||
export const DEFAULT_CAMERA_RADIUS = 1.5e10;
|
||||
@@ -0,0 +1,28 @@
|
||||
/**
|
||||
* KSP time formatting helpers — 1 KSP day = 6 hours, 1 KSP year = 426 days.
|
||||
* Source: stock KSP config.
|
||||
*/
|
||||
|
||||
const KSP_DAY_SECONDS = 6 * 3600;
|
||||
const KSP_YEAR_DAYS = 426;
|
||||
|
||||
/** Format a UT value as "Y1 D001 12:34". */
|
||||
export function formatKspTime(ut: number): string {
|
||||
const totalDays = ut / KSP_DAY_SECONDS;
|
||||
const year = Math.floor(totalDays / KSP_YEAR_DAYS) + 1;
|
||||
const day = (Math.floor(totalDays) % KSP_YEAR_DAYS) + 1;
|
||||
const secondsInDay = ut % KSP_DAY_SECONDS;
|
||||
const h = Math.floor(secondsInDay / 3600);
|
||||
const m = Math.floor((secondsInDay % 3600) / 60);
|
||||
return `Y${year} D${String(day).padStart(3, '0')} ${String(h).padStart(2, '0')}:${String(m).padStart(2, '0')}`;
|
||||
}
|
||||
|
||||
/** Format a duration in seconds as a human-readable string. */
|
||||
export function formatKspDuration(seconds: number): string {
|
||||
const abs = Math.abs(seconds);
|
||||
if (abs < 60) return `${Math.floor(abs)}s`;
|
||||
if (abs < 3600) return `${Math.floor(abs / 60)}m`;
|
||||
if (abs < 86400) return `${(abs / 3600).toFixed(1)}h`;
|
||||
if (abs < KSP_YEAR_DAYS * KSP_DAY_SECONDS) return `${(abs / 86400).toFixed(1)}d`;
|
||||
return `${(abs / (KSP_YEAR_DAYS * KSP_DAY_SECONDS)).toFixed(1)}y`;
|
||||
}
|
||||
@@ -0,0 +1,305 @@
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { findEclipseWindows, computeShadowFraction } from '../src/calculators/eclipse.js';
|
||||
import { findOverpasses, type Target } from '../src/calculators/overpass.js';
|
||||
import type { CelestialBody, GroundStation, Vessel } from '@kerbal-rt/shared-types';
|
||||
|
||||
const KSP_DAY = 6 * 3600;
|
||||
|
||||
// ─── Minimal solar system: Kerbol + Kerbin + Mun (a simple eclipse scenario)
|
||||
const kerbol: CelestialBody = {
|
||||
id: 'kerbol',
|
||||
name: 'Kerbol',
|
||||
kind: 'star',
|
||||
parentId: null,
|
||||
radius: 261_600_000,
|
||||
sphereOfInfluence: 1e30,
|
||||
gravitationalParameter: 1.172e18,
|
||||
rotationPeriod: 432_000,
|
||||
axialTilt: 0,
|
||||
orbit: {
|
||||
semiMajorAxis: 0,
|
||||
eccentricity: 0,
|
||||
inclination: 0,
|
||||
longitudeOfAscendingNode: 0,
|
||||
argumentOfPeriapsis: 0,
|
||||
meanAnomalyAtEpoch: 0,
|
||||
epoch: 0,
|
||||
},
|
||||
};
|
||||
|
||||
// Kerbin in a circular orbit at 13.6e9 m
|
||||
const kerbin: CelestialBody = {
|
||||
id: 'kerbin',
|
||||
name: 'Kerbin',
|
||||
kind: 'planet',
|
||||
parentId: 'kerbol',
|
||||
radius: 600_000,
|
||||
sphereOfInfluence: 84_159_286,
|
||||
gravitationalParameter: 3.5316e12,
|
||||
rotationPeriod: 21_600,
|
||||
axialTilt: 0,
|
||||
orbit: {
|
||||
semiMajorAxis: 13_599_840_256,
|
||||
eccentricity: 0,
|
||||
inclination: 0,
|
||||
longitudeOfAscendingNode: 0,
|
||||
argumentOfPeriapsis: 0,
|
||||
meanAnomalyAtEpoch: 0,
|
||||
epoch: 0,
|
||||
},
|
||||
};
|
||||
|
||||
// Mun in a circular orbit around Kerbin at 12e6 m
|
||||
const mun: CelestialBody = {
|
||||
id: 'mun',
|
||||
name: 'Mun',
|
||||
kind: 'moon',
|
||||
parentId: 'kerbin',
|
||||
radius: 200_000,
|
||||
sphereOfInfluence: 2_429_559,
|
||||
gravitationalParameter: 6.514e10,
|
||||
rotationPeriod: 138_984,
|
||||
axialTilt: 0,
|
||||
orbit: {
|
||||
semiMajorAxis: 12_000_000,
|
||||
eccentricity: 0,
|
||||
inclination: 0,
|
||||
longitudeOfAscendingNode: 0,
|
||||
argumentOfPeriapsis: 0,
|
||||
meanAnomalyAtEpoch: 0, // start at (12e6, 0, 0) in kerbin frame
|
||||
epoch: 0,
|
||||
},
|
||||
};
|
||||
|
||||
const systemBodies = [kerbol, kerbin, mun];
|
||||
|
||||
describe('computeShadowFraction', () => {
|
||||
it('returns 0 when eclipser is on the far side of the observer from the sun', () => {
|
||||
// t=0, Mun meanAnomalyAtEpoch=0 → Mun at (+12e6, 0, 0) in kerbin frame
|
||||
// → Mun world position (13.6e9 + 12e6, 0, 0) — BEHIND Kerbin from the sun.
|
||||
// Sun is at (-x) from Kerbin; Mun is at (+x). No eclipse.
|
||||
const munBehind: CelestialBody = {
|
||||
...mun,
|
||||
orbit: { ...mun.orbit, meanAnomalyAtEpoch: 0 },
|
||||
};
|
||||
const sys = [kerbol, kerbin, munBehind];
|
||||
const f = computeShadowFraction(sys, 'kerbin', 'mun', 0);
|
||||
expect(f).toBe(0);
|
||||
});
|
||||
|
||||
it('returns high fraction when occluder sits between observer and sun', () => {
|
||||
// Set up Mun directly between Kerbin and Kerbol (anti-aligned).
|
||||
// Mun's meanAnomalyAtEpoch = π → Mun at (-12e6, 0, 0) in kerbin frame,
|
||||
// i.e. world position (13.6e9 - 12e6, 0, 0). Sun at (0,0,0).
|
||||
// Kerbin is at (13.6e9, 0, 0). So Mun is between them.
|
||||
const munAntialigned: CelestialBody = {
|
||||
...mun,
|
||||
orbit: { ...mun.orbit, meanAnomalyAtEpoch: Math.PI },
|
||||
};
|
||||
const sys = [kerbol, kerbin, munAntialigned];
|
||||
const f = computeShadowFraction(sys, 'kerbin', 'mun', 0);
|
||||
// Should be ≥ 0.5 (Mun is ~0.6 Mm radius, observer is 12 Mm from it;
|
||||
// angular size is small but the center of Mun is exactly on the
|
||||
// sun-line so the umbra is total)
|
||||
expect(f).toBeGreaterThan(0.5);
|
||||
});
|
||||
|
||||
it('returns 0 for self-eclipse (observer == eclipser)', () => {
|
||||
// findEclipseWindows early-returns on this, but computeShadowFraction
|
||||
// would compute a 1.0 trivially. Either is fine; just verify the API
|
||||
// returns a number.
|
||||
const f = computeShadowFraction(systemBodies, 'kerbin', 'kerbin', 0);
|
||||
expect(typeof f).toBe('number');
|
||||
});
|
||||
|
||||
it('returns 1 when occluder is exactly on the sun-line (centered eclipse)', () => {
|
||||
// Mun anti-aligned → directly between Kerbin and Kerbol at t=0
|
||||
const munAntialigned: CelestialBody = {
|
||||
...mun,
|
||||
orbit: { ...mun.orbit, meanAnomalyAtEpoch: Math.PI },
|
||||
};
|
||||
const sys = [kerbol, kerbin, munAntialigned];
|
||||
const f = computeShadowFraction(sys, 'kerbin', 'mun', 0);
|
||||
expect(f).toBeGreaterThan(0.99);
|
||||
});
|
||||
|
||||
it('returns a value in [0, 1]', () => {
|
||||
const f = computeShadowFraction(systemBodies, 'kerbin', 'mun', 0);
|
||||
expect(f).toBeGreaterThanOrEqual(0);
|
||||
expect(f).toBeLessThanOrEqual(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('findEclipseWindows', () => {
|
||||
it('returns empty array for self-eclipse', () => {
|
||||
const w = findEclipseWindows(systemBodies, {
|
||||
observerId: 'kerbin',
|
||||
eclipserId: 'kerbin',
|
||||
startUt: 0,
|
||||
});
|
||||
expect(w).toEqual([]);
|
||||
});
|
||||
|
||||
it('returns empty array for unknown bodies', () => {
|
||||
const w = findEclipseWindows(systemBodies, {
|
||||
observerId: 'kerbin',
|
||||
eclipserId: 'unknown',
|
||||
startUt: 0,
|
||||
});
|
||||
expect(w).toEqual([]);
|
||||
});
|
||||
|
||||
it('finds an eclipse window when Mun passes between Kerbin and Kerbol', () => {
|
||||
// Set up a system where Mun is currently in front of the sun from Kerbin's
|
||||
// perspective. The Mun orbits Kerbin in ~6.8 days, so we should find
|
||||
// an eclipse within a few days of t=0.
|
||||
const sys = [
|
||||
kerbol,
|
||||
kerbin,
|
||||
{ ...mun, orbit: { ...mun.orbit, meanAnomalyAtEpoch: Math.PI } }, // start anti-aligned
|
||||
];
|
||||
const windows = findEclipseWindows(sys, {
|
||||
observerId: 'kerbin',
|
||||
eclipserId: 'mun',
|
||||
startUt: 0,
|
||||
count: 1,
|
||||
stepSec: 300, // 5 KSP minutes for the coarse scan
|
||||
});
|
||||
expect(windows.length).toBeGreaterThan(0);
|
||||
if (windows[0]) {
|
||||
expect(windows[0].utStart).toBeGreaterThanOrEqual(0);
|
||||
expect(windows[0].utEnd).toBeGreaterThan(windows[0].utStart);
|
||||
expect(windows[0].utPeak).toBeGreaterThanOrEqual(windows[0].utStart);
|
||||
expect(windows[0].utPeak).toBeLessThanOrEqual(windows[0].utEnd);
|
||||
expect(windows[0].maxFraction).toBeGreaterThan(0);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Overpass tests ───────────────────────────────────────────────────────
|
||||
|
||||
const vesselA: Vessel = {
|
||||
id: 'v-a',
|
||||
name: 'Vessel A',
|
||||
type: 'Probe',
|
||||
owner: 'KASA',
|
||||
situation: 'ORBITING',
|
||||
status: 'ACTIVE',
|
||||
orbit: {
|
||||
semiMajorAxis: 7_000_000,
|
||||
eccentricity: 0,
|
||||
inclination: 0,
|
||||
longitudeOfAscendingNode: 0,
|
||||
argumentOfPeriapsis: 0,
|
||||
meanAnomalyAtEpoch: 0,
|
||||
epoch: 0,
|
||||
},
|
||||
referenceBodyId: 'kerbin',
|
||||
createdAt: '2026-01-01T00:00:00Z',
|
||||
retiredAt: null,
|
||||
};
|
||||
|
||||
const vesselB: Vessel = {
|
||||
id: 'v-b',
|
||||
name: 'Vessel B',
|
||||
type: 'Probe',
|
||||
owner: 'SPES',
|
||||
situation: 'ORBITING',
|
||||
status: 'ACTIVE',
|
||||
orbit: {
|
||||
semiMajorAxis: 7_000_000,
|
||||
eccentricity: 0,
|
||||
inclination: 0,
|
||||
longitudeOfAscendingNode: 0,
|
||||
argumentOfPeriapsis: 0,
|
||||
meanAnomalyAtEpoch: Math.PI, // opposite side
|
||||
epoch: 0,
|
||||
},
|
||||
referenceBodyId: 'kerbin',
|
||||
createdAt: '2026-01-01T00:00:00Z',
|
||||
retiredAt: null,
|
||||
};
|
||||
|
||||
const station: GroundStation = {
|
||||
id: 'montana',
|
||||
name: 'Montana DSN',
|
||||
bodyId: 'kerbin',
|
||||
lat: 47.0,
|
||||
lon: -110.0,
|
||||
alt: 1200,
|
||||
};
|
||||
|
||||
describe('findOverpasses', () => {
|
||||
it('finds a close approach between two vessels in different orbits', () => {
|
||||
// Two vessels in different circular orbits around Kerbin. They will
|
||||
// occasionally align and approach each other. Use a small step to
|
||||
// catch the close approach.
|
||||
const vesselBDifferent: Vessel = {
|
||||
...vesselB,
|
||||
orbit: { ...vesselB.orbit, semiMajorAxis: 7_500_000 }, // different SMA
|
||||
};
|
||||
const passes = findOverpasses({
|
||||
observer: vesselA,
|
||||
target: { kind: 'vessel', id: 'v-b', name: 'Vessel B' },
|
||||
bodies: systemBodies,
|
||||
vessels: [vesselA, vesselBDifferent],
|
||||
groundStations: [],
|
||||
startUt: 0,
|
||||
count: 1,
|
||||
stepSec: 60, // 1 min coarse scan
|
||||
distanceThreshold: 5_000_000, // 5000 km
|
||||
maxSearchTime: 426 * 6 * 3600, // 1 KSP year
|
||||
});
|
||||
expect(passes.length).toBeGreaterThan(0);
|
||||
if (passes[0]) {
|
||||
expect(passes[0].minDistance).toBeLessThan(5_000_000);
|
||||
expect(passes[0].utPeak).toBeGreaterThan(0);
|
||||
}
|
||||
});
|
||||
|
||||
it('handles body target (observer passes near a body)', () => {
|
||||
// Vessel A is in LKO around Kerbin, so distance to Mun varies a lot.
|
||||
// We should find at least one "close" approach (within 100 Mm).
|
||||
const passes = findOverpasses({
|
||||
observer: vesselA,
|
||||
target: { kind: 'body', id: 'mun', name: 'Mun' },
|
||||
bodies: systemBodies,
|
||||
vessels: [vesselA],
|
||||
groundStations: [],
|
||||
startUt: 0,
|
||||
count: 1,
|
||||
stepSec: 3600,
|
||||
distanceThreshold: 100_000_000, // 100 Mm
|
||||
});
|
||||
// Just verify the API works; we can't easily assert on the value
|
||||
expect(Array.isArray(passes)).toBe(true);
|
||||
});
|
||||
|
||||
it('handles ground station target', () => {
|
||||
const passes = findOverpasses({
|
||||
observer: vesselA,
|
||||
target: { kind: 'station', id: 'montana', name: 'Montana' },
|
||||
bodies: systemBodies,
|
||||
vessels: [vesselA],
|
||||
groundStations: [station],
|
||||
startUt: 0,
|
||||
count: 1,
|
||||
stepSec: 60,
|
||||
distanceThreshold: 50_000_000, // 50 Mm
|
||||
});
|
||||
expect(Array.isArray(passes)).toBe(true);
|
||||
});
|
||||
|
||||
it('returns empty when target is unknown', () => {
|
||||
const target: Target = { kind: 'vessel', id: 'unknown', name: '?' };
|
||||
const passes = findOverpasses({
|
||||
observer: vesselA,
|
||||
target,
|
||||
bodies: systemBodies,
|
||||
vessels: [vesselA],
|
||||
groundStations: [],
|
||||
startUt: 0,
|
||||
});
|
||||
expect(passes).toEqual([]);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,68 @@
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { inverseLogScale, logScale } from '../src/scene/layout.js';
|
||||
|
||||
describe('camera log-scale', () => {
|
||||
it('inverseLogScale undoes logScale', () => {
|
||||
for (const t of [-3, 0, 4, 8, 12]) {
|
||||
expect(inverseLogScale(logScale(t))).toBeCloseTo(t, 6);
|
||||
}
|
||||
});
|
||||
|
||||
it('produces distances spanning the KSP system', () => {
|
||||
// t = 0: 1e8 m = 100 Mm (close zoom)
|
||||
expect(logScale(0)).toBeCloseTo(1e8, -3);
|
||||
// t = 4: ~5.5e9 m (Kerbin at 13.6 Gm is just outside)
|
||||
expect(logScale(4)).toBeGreaterThan(1e9);
|
||||
// t = 10: ~22e12 m (Eeloo at 90 Gm is well inside)
|
||||
expect(logScale(10)).toBeGreaterThan(1e10);
|
||||
// t = 12: ~1.6e13 m (max zoom)
|
||||
expect(logScale(12)).toBeGreaterThan(1e12);
|
||||
});
|
||||
});
|
||||
|
||||
describe('spherical math (used by camera)', () => {
|
||||
// The camera controller uses spherical coords. Test the
|
||||
// cartesian conversion (extracted for testability).
|
||||
function sphericalToCartesian(distance: number, az: number, el: number) {
|
||||
const sinE = Math.sin(el);
|
||||
const cosE = Math.cos(el);
|
||||
const sinA = Math.sin(az);
|
||||
const cosA = Math.cos(az);
|
||||
return {
|
||||
x: distance * cosE * sinA,
|
||||
y: distance * sinE,
|
||||
z: distance * cosE * cosA,
|
||||
};
|
||||
}
|
||||
|
||||
it('produces a point on the sphere of given radius', () => {
|
||||
for (const az of [0, 1, 2.5, 4.7]) {
|
||||
for (const el of [-0.5, 0, 0.7]) {
|
||||
const p = sphericalToCartesian(1e10, az, el);
|
||||
const d = Math.hypot(p.x, p.y, p.z);
|
||||
expect(d).toBeCloseTo(1e10, 4);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
it('azimuth=0, elevation=0 produces +Z vector', () => {
|
||||
const p = sphericalToCartesian(100, 0, 0);
|
||||
expect(p.z).toBeCloseTo(100, 6);
|
||||
expect(p.x).toBeCloseTo(0, 6);
|
||||
expect(p.y).toBeCloseTo(0, 6);
|
||||
});
|
||||
|
||||
it('azimuth=π/2, elevation=0 produces +X vector', () => {
|
||||
const p = sphericalToCartesian(100, Math.PI / 2, 0);
|
||||
expect(p.x).toBeCloseTo(100, 6);
|
||||
expect(p.z).toBeCloseTo(0, 6);
|
||||
expect(p.y).toBeCloseTo(0, 6);
|
||||
});
|
||||
|
||||
it('elevation=π/2 produces +Y vector', () => {
|
||||
const p = sphericalToCartesian(100, 0, Math.PI / 2);
|
||||
expect(p.y).toBeCloseTo(100, 6);
|
||||
expect(p.x).toBeCloseTo(0, 6);
|
||||
expect(p.z).toBeCloseTo(0, 6);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,166 @@
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import {
|
||||
bodyPositionAt,
|
||||
vesselPositionAt,
|
||||
findBodyMu,
|
||||
logScale,
|
||||
inverseLogScale,
|
||||
} from '../src/scene/layout.js';
|
||||
import type { CelestialBody, Vessel } from '@kerbal-rt/shared-types';
|
||||
|
||||
const kerbol: CelestialBody = {
|
||||
id: 'kerbol',
|
||||
name: 'Kerbol',
|
||||
kind: 'star',
|
||||
parentId: null,
|
||||
radius: 261_600_000,
|
||||
sphereOfInfluence: 1e30,
|
||||
gravitationalParameter: 1.172e18,
|
||||
rotationPeriod: 432_000,
|
||||
axialTilt: 0,
|
||||
orbit: {
|
||||
semiMajorAxis: 0,
|
||||
eccentricity: 0,
|
||||
inclination: 0,
|
||||
longitudeOfAscendingNode: 0,
|
||||
argumentOfPeriapsis: 0,
|
||||
meanAnomalyAtEpoch: 0,
|
||||
epoch: 0,
|
||||
},
|
||||
};
|
||||
|
||||
const kerbin: CelestialBody = {
|
||||
id: 'kerbin',
|
||||
name: 'Kerbin',
|
||||
kind: 'planet',
|
||||
parentId: 'kerbol',
|
||||
radius: 600_000,
|
||||
sphereOfInfluence: 84_159_286,
|
||||
gravitationalParameter: 3.5316e12,
|
||||
rotationPeriod: 21_600,
|
||||
axialTilt: 0,
|
||||
orbit: {
|
||||
semiMajorAxis: 13_599_840_256,
|
||||
eccentricity: 0, // circular for predictable test math
|
||||
inclination: 0,
|
||||
longitudeOfAscendingNode: 0,
|
||||
argumentOfPeriapsis: 0,
|
||||
meanAnomalyAtEpoch: 0,
|
||||
epoch: 0,
|
||||
},
|
||||
};
|
||||
|
||||
const mun: CelestialBody = {
|
||||
id: 'mun',
|
||||
name: 'Mun',
|
||||
kind: 'moon',
|
||||
parentId: 'kerbin',
|
||||
radius: 200_000,
|
||||
sphereOfInfluence: 2_429_559,
|
||||
gravitationalParameter: 6.514e10,
|
||||
rotationPeriod: 138_984,
|
||||
axialTilt: 0,
|
||||
orbit: {
|
||||
semiMajorAxis: 12_000_000,
|
||||
eccentricity: 0,
|
||||
inclination: 0,
|
||||
longitudeOfAscendingNode: 0,
|
||||
argumentOfPeriapsis: 0,
|
||||
meanAnomalyAtEpoch: 0,
|
||||
epoch: 0,
|
||||
},
|
||||
};
|
||||
|
||||
const bodies: CelestialBody[] = [kerbol, kerbin, mun];
|
||||
|
||||
describe('bodyPositionAt', () => {
|
||||
it('returns origin for the star', () => {
|
||||
const p = bodyPositionAt(bodies, 'kerbol', 100);
|
||||
expect(p.x).toBe(0);
|
||||
expect(p.y).toBe(0);
|
||||
expect(p.z).toBe(0);
|
||||
});
|
||||
|
||||
it('returns a non-zero position for a planet at t > 0', () => {
|
||||
const p = bodyPositionAt(bodies, 'kerbin', 1_000_000);
|
||||
const dist = Math.hypot(p.x, p.y, p.z);
|
||||
// SMA is 13.6 billion meters, so position is on that order
|
||||
expect(dist).toBeGreaterThan(1e10);
|
||||
expect(dist).toBeLessThan(2e10);
|
||||
});
|
||||
|
||||
it('returns origin for a body not in the catalog', () => {
|
||||
const p = bodyPositionAt(bodies, 'unknown', 1);
|
||||
expect(p).toEqual({ x: 0, y: 0, z: 0 });
|
||||
});
|
||||
|
||||
it('is periodic (returns near the same position after one full orbit)', () => {
|
||||
// Kerbin orbits Kerbol, so the period is computed with kerbol's μ
|
||||
const p1 = bodyPositionAt(bodies, 'kerbin', 0);
|
||||
const period =
|
||||
(2 * Math.PI) / Math.sqrt(kerbol.gravitationalParameter / Math.pow(13_599_840_256, 3));
|
||||
const p2 = bodyPositionAt(bodies, 'kerbin', period);
|
||||
expect(p1.x).toBeCloseTo(p2.x, -2);
|
||||
expect(p1.y).toBeCloseTo(p2.y, -2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('vesselPositionAt', () => {
|
||||
const vessel: Vessel = {
|
||||
id: 'v1',
|
||||
name: 'Test',
|
||||
type: 'Probe',
|
||||
owner: 'KASA',
|
||||
situation: 'ORBITING',
|
||||
status: 'ACTIVE',
|
||||
orbit: {
|
||||
semiMajorAxis: 7_000_000,
|
||||
eccentricity: 0,
|
||||
inclination: 0,
|
||||
longitudeOfAscendingNode: 0,
|
||||
argumentOfPeriapsis: 0,
|
||||
meanAnomalyAtEpoch: 0,
|
||||
epoch: 0,
|
||||
},
|
||||
referenceBodyId: 'kerbin',
|
||||
createdAt: '2026-01-01T00:00:00Z',
|
||||
retiredAt: null,
|
||||
};
|
||||
|
||||
it('returns the kerbin-centered position when reference body is kerbin', () => {
|
||||
// At t=0, vessel is at (7e6, 0, 0) in kerbin frame
|
||||
const p = vesselPositionAt(bodies, vessel, 0);
|
||||
// kerbin is at (sma, 0, 0) = (13.6e9, 0, 0)
|
||||
// so vessel should be at roughly (13.6e9 + 7e6, 0, 0)
|
||||
expect(p.x).toBeCloseTo(13_599_840_256 + 7_000_000, -2);
|
||||
expect(p.y).toBeCloseTo(0, 2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('findBodyMu', () => {
|
||||
it("returns the body's own gravitational parameter", () => {
|
||||
expect(findBodyMu(bodies, 'kerbin')).toBe(kerbin.gravitationalParameter);
|
||||
});
|
||||
it('returns 0 for null id', () => {
|
||||
expect(findBodyMu(bodies, null)).toBe(0);
|
||||
});
|
||||
it('returns 0 for unknown id', () => {
|
||||
expect(findBodyMu(bodies, 'nope')).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('logScale', () => {
|
||||
it('is the inverse of inverseLogScale', () => {
|
||||
for (const t of [0, 4, 8, 12]) {
|
||||
const d = logScale(t);
|
||||
expect(inverseLogScale(d)).toBeCloseTo(t, 6);
|
||||
}
|
||||
});
|
||||
it('produces reasonable distances for camera placement', () => {
|
||||
// t=4 → ~5.5e9 m (good for showing Kerbin at 13.6e9)
|
||||
expect(logScale(4)).toBeGreaterThan(1e9);
|
||||
expect(logScale(4)).toBeLessThan(1e10);
|
||||
// t=10 → ~22e12 m (good for showing all planets)
|
||||
expect(logScale(10)).toBeGreaterThan(1e12);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,8 @@
|
||||
import { defineConfig } from 'vitest/config';
|
||||
|
||||
export default defineConfig({
|
||||
test: {
|
||||
include: ['tests/**/*.test.ts'],
|
||||
environment: 'node',
|
||||
},
|
||||
});
|
||||
@@ -28,10 +28,14 @@ export function shadowFraction(
|
||||
const sy = observerToSun.y / sunDist;
|
||||
const sz = observerToSun.z / sunDist;
|
||||
|
||||
// Project occluder center onto the sun-direction line
|
||||
// Project occluder center onto the sun-direction line.
|
||||
// Both `observerToSun` and `occluderToObserver` point AWAY from
|
||||
// the observer (toward the sun / toward the occluder). When the
|
||||
// occluder sits between observer and sun, both vectors point in
|
||||
// roughly the same direction and `proj` is positive.
|
||||
const proj = occluderToObserver.x * sx + occluderToObserver.y * sy + occluderToObserver.z * sz;
|
||||
if (proj >= 0) {
|
||||
// Occluder is behind the observer relative to the sun → no eclipse
|
||||
if (proj <= 0) {
|
||||
// Occluder is behind the observer (opposite direction from sun) → no eclipse
|
||||
return 0;
|
||||
}
|
||||
// Perpendicular distance from occluder center to sun ray
|
||||
|
||||
Generated
+3
@@ -139,6 +139,9 @@ importers:
|
||||
vite:
|
||||
specifier: ^5.4.6
|
||||
version: 5.4.21(@types/node@22.19.19)
|
||||
vitest:
|
||||
specifier: ^2.1.1
|
||||
version: 2.1.9(@types/node@22.19.19)
|
||||
|
||||
apps/tools/mock-telemetry:
|
||||
dependencies:
|
||||
|
||||
Reference in New Issue
Block a user